Alex Szpakowski
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6b538b5827
The emission rate for ParticleSystems is no longer restricted to integer numbers.
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11 years ago |
Alex Szpakowski
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d70023e350
Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607.
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11 years ago |
Alex Szpakowski
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a2a8b14cfd
Added love.getVersion (resolves issue #809).
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11 years ago |
Alex Szpakowski
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0f9bf64cf8
Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’
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11 years ago |
Alex Szpakowski
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0da21a430a
Mac: enabled link-time optimization for Release builds of love
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11 years ago |
Alex Szpakowski
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c5c788e976
Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841.
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11 years ago |
Alex Szpakowski
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3a24e73891
0.9.1’s API is designed to be backwards-compatible with 0.9.0 games (resolves issue #839)
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11 years ago |
Alex Szpakowski
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988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
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11 years ago |
Alex Szpakowski
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7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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11 years ago |
Alex Szpakowski
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10f1e23931
Increased version to 0.9.1
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11 years ago |
Alex Szpakowski
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ba7e69d776
Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().
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11 years ago |
Alex Szpakowski
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73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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11 years ago |
Alex Szpakowski
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81d9810ed8
Fixed t.window.highdpi in love.conf, updated the nogame screen to look slightly better on retina displays
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11 years ago |
Alex Szpakowski
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0e13975c11
Improved some error message text
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11 years ago |
Alex Szpakowski
|
ad65b577be
Updated changelog
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11 years ago |
Alex Szpakowski
|
50b7bdcea9
And another typo…
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11 years ago |
Alex Szpakowski
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0d52ac6d52
Fixed dumb typo
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11 years ago |
Alex Szpakowski
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309193895a
Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761).
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11 years ago |
Alex Szpakowski
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29f47d9a10
Changed particle spawning behaviour in ParticleSystems to spawn at an interpolated position between the location at the previous update and the current one. This results in much smoother behaviour when moving a ParticleSystem constantly via ParticleSystem:setPosition.
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11 years ago |
Alex Szpakowski
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dc35db1c7b
Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print.
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11 years ago |
Alex Szpakowski
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9b9671f5ee
Fixed a potential memory leak when a Font object errors
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11 years ago |
Alex Szpakowski
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7f77c2d0b3
Canvas:renderTo now restores the previously active Canvas when done, instead of erroring if another Canvas is already active
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11 years ago |
Alex Szpakowski
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113093e4fc
Separated canvas texture creation code from FBO creation code
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11 years ago |
Alex Szpakowski
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fda005c5ff
love.graphics.getScissor now has a proper C++ module method
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11 years ago |
Alex Szpakowski
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c64b3d2527
Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.)
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11 years ago |
Alex Szpakowski
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6fcebf69e4
Updated changelog
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11 years ago |
Alex Szpakowski
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1d3c4e125e
Make love.graphics.reset call love.graphics.origin instead of clearing the internal pixel size stack
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11 years ago |
Alex Szpakowski
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510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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11 years ago |
Alex Szpakowski
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6756bc3c2c
Updated readme
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11 years ago |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 years ago |