Alex Szpakowski
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89e9288a85
Make sure SoundData objects aren't initialized with garbage sample values
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11 years ago |
Alex Szpakowski
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4faddcd9aa
Fixed some trivial compiler warnings
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11 years ago |
Alex Szpakowski
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a13fd761cc
Updated love.filesystem's C library loader for require to look in paths added via love.filesystem.mount, when in fused mode
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11 years ago |
Alex Szpakowski
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98873b593a
Updated ENet to version 1.3.11
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11 years ago |
Alex Szpakowski
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314a528996
Fixed loading BC4 compressed textures
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11 years ago |
Alex Szpakowski
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b9fd3f3554
Missed one
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11 years ago |
Alex Szpakowski
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07aba4c147
Added some missing obscure key constants
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11 years ago |
Alex Szpakowski
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f7c0fc1888
Make sure love.window.getMode returns up-to-date information about the window, remove some Mac-specific windowing code now unnecessary with SDL 2.0.2.
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11 years ago |
Alex Szpakowski
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d5096840ba
Fixed Canvas:clear not working properly with antialiased Canvases
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11 years ago |
Alex Szpakowski
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a3afb1a9ca
Refactored the ImageData decoding/encoding backends a bit
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11 years ago |
Alex Szpakowski
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55514720a6
Fixed some minor compiler warnings
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11 years ago |
Alex Szpakowski
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ec0f428c4f
Cleaned up the code for initializing love.filesystem and the source and save directories a bit
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11 years ago |
Alex Szpakowski
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ecf37320a9
Changed love.graphics.newMesh, Mesh:setVertex, and Mesh:setVertices to default the u,v arguments to 0,0 instead of requiring them
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11 years ago |
Alex Szpakowski
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fe5e7c17e7
Added Body:setUserData and Body:getUserData (resolves issue #853_
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11 years ago |
Alex Szpakowski
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94aa39116e
Fixed stencils used when an antialiased Canvas is active
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11 years ago |
Bart van Strien
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e92be92900
Add fused and version flags to love manpage
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11 years ago |
Bart van Strien
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c2971f9568
Distribute associations, icons and manpages in the deb package
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11 years ago |
Alex Szpakowski
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2a19a4444e
Allow Fixture:setUserData and Fixture:getUserData to be called in coroutines (resolves issue #850.)
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11 years ago |
Alex Szpakowski
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31134ada13
Updated changelog
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11 years ago |
Alex Szpakowski
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6259e38d84
Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.
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11 years ago |
Alex Szpakowski
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c17cada9e0
Fixed World:getBodyList, World:getJointList, and World:getContactList causing hard crashes instead of Lua errors
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11 years ago |
Alex Szpakowski
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0e28a9d01b
Added a header guard for luasocket's lua.h wrapper
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11 years ago |
Alex Szpakowski
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d07e31370d
Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)
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11 years ago |
Alex Szpakowski
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de1f105e40
the AL_SOFT_direct_channels OpenAL extension shouldn't be required for compilation
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11 years ago |
Alex Szpakowski
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615492540d
Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities.
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11 years ago |
Alex Szpakowski
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4edebe1789
Updated changelog
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11 years ago |
Alex Szpakowski
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e54d771be4
Added love.math.gammaToLinear and love.math.linearToGamma for converting RGB color values from the sRGB color-space to linear and vice-versa.
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11 years ago |
Alex Szpakowski
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823b1babc8
Specifying the srgb window flag should now cause it to fall back to srgb=false in all situations if an srgb-capable system framebuffer isn't supported, instead of failing to create the window
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11 years ago |
Alex Szpakowski
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b625bb6624
moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
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11 years ago |
Alex Szpakowski
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ce4fdf4ac9
Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
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11 years ago |