bart@bart
|
9434c7b7a1
When path is invalid no-game screen is shown
|
16 years ago |
rude
|
a237008ce2
ParticleSystem works now. Error handler no longer loops forever. :)
|
16 years ago |
rude
|
ab981ea982
Made error screen and reverted love.event.wait.
|
16 years ago |
rude
|
579f9c75db
Embedded nogame screen into binary and exposed version info.
|
16 years ago |
rude
|
9c322e0de8
Hopefully fixed segfault in Linux.
|
16 years ago |
rude
|
b04b278cd0
Added project generator.
|
16 years ago |
rude
|
477d5a05b8
Updated love.font, and added Glyph object in love.graphics.
|
16 years ago |
rude
|
0c241a14fb
Added resources, and changed slightly how wrappers expose functions.
|
16 years ago |
rude
|
5c068db487
Added locking to SpriteBatch, and conf.lua.
|
16 years ago |
rude
|
dcb3dfd83d
Initial Mercurial commit.
|
16 years ago |