Sasha Szpakowski
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95796caa06
improve performance of love.graphics.draw's Lua binding code.
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1 year ago |
Sasha Szpakowski
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64a30f177f
Merge branch 'main' into 12.0-development
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1 year ago |
Sasha Szpakowski
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94d5864144
update year for copyright notice
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1 year ago |
Sasha Szpakowski
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f6cdbdc868
Merge branch 'main' into 12.0-development
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2 years ago |
Sasha Szpakowski
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0b75f6cfa5
Missed some files...
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2 years ago |
Alex Szpakowski
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7f3538d2ba
Merge branch 'main' into 12.0-development
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3 years ago |
Alex Szpakowski
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9b4aea8f17
Missed some copyright date updates
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4 years ago |
Alex Szpakowski
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1f9d98263d
Refactor Buffer internals.
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4 years ago |
Alex Szpakowski
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d75f5df80d
Add Buffer methods
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5 years ago |
Alex Szpakowski
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b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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b71eaf73cc
Replaced some references to Image and Canvas with Texture.
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5 years ago |
Alex Szpakowski
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4716211c14
Move replacePixels from Image to Texture
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5 years ago |
Alex Szpakowski
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25d9ae2ba0
Meshes expose vertex buffers, part 1
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5 years ago |
Alex Szpakowski
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5f9b5a21d0
Merge default into minor
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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881a31512d
Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090).
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5 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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34ebe18f14
Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251.
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8 years ago |
Alex Szpakowski
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a8e4db8e1e
Clamp color arguments to [0, 1] in cases where we don’t support values outside of that range internally.
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8 years ago |
Alex Szpakowski
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66b299822a
Array textures can be easily drawn without a shader (resolves issue #1111).
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8 years ago |
Alex Szpakowski
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73fd45558b
Implement Array, Cubemap, and Volume texture types (issue #1111).
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8 years ago |
Alex Szpakowski
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c0e66eba83
Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder.
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8 years ago |