Commit History

Author SHA1 Message Date
  Sasha Szpakowski 95796caa06 improve performance of love.graphics.draw's Lua binding code. 1 year ago
  Sasha Szpakowski 64a30f177f Merge branch 'main' into 12.0-development 1 year ago
  Sasha Szpakowski 94d5864144 update year for copyright notice 1 year ago
  Sasha Szpakowski f6cdbdc868 Merge branch 'main' into 12.0-development 2 years ago
  Sasha Szpakowski 0b75f6cfa5 Missed some files... 2 years ago
  Alex Szpakowski 7f3538d2ba Merge branch 'main' into 12.0-development 3 years ago
  Alex Szpakowski 9b4aea8f17 Missed some copyright date updates 4 years ago
  Alex Szpakowski 1f9d98263d Refactor Buffer internals. 4 years ago
  Alex Szpakowski d75f5df80d Add Buffer methods 5 years ago
  Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 5 years ago
  Alex Szpakowski b71eaf73cc Replaced some references to Image and Canvas with Texture. 5 years ago
  Alex Szpakowski 4716211c14 Move replacePixels from Image to Texture 5 years ago
  Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1 5 years ago
  Alex Szpakowski 5f9b5a21d0 Merge default into minor 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 881a31512d Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090). 5 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski 34ebe18f14 Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251. 8 years ago
  Alex Szpakowski a8e4db8e1e Clamp color arguments to [0, 1] in cases where we don’t support values outside of that range internally. 8 years ago
  Alex Szpakowski 66b299822a Array textures can be easily drawn without a shader (resolves issue #1111). 8 years ago
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). 8 years ago
  Alex Szpakowski c0e66eba83 Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder. 8 years ago