Alex Szpakowski
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97789b18c0
Only use opengl debug groups if the LOVE_GRAPHICS_DEBUG environment variable is set to 1.
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8 years ago |
Alex Szpakowski
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df540cedea
Enable OpenGL debug group markers outside of iOS
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8 years ago |
Alex Szpakowski
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bea7cfdaab
Add low-level hardware instancing support to Meshes.
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8 years ago |
Alex Szpakowski
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734be1afad
Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32!
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8 years ago |
Alex Szpakowski
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22c4d1ae79
Font texture atlases can be created in Core Profile GL3.
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8 years ago |
Alex Szpakowski
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8c204efafb
Minor pre-emptive fixes for GL3.
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8 years ago |
Alex Szpakowski
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551dc423a2
Improved performance slightly when love.graphics.setColor is used heavily with automatic batching.
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8 years ago |
Alex Szpakowski
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abb72cb813
Happy new year! 🥂
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8 years ago |
Alex Szpakowski
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548293e100
Don’t call unnecessary OpenGL APIs in love.graphics.setColor
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8 years ago |
Alex Szpakowski
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f12596dd19
More code restructuring.
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8 years ago |
Alex Szpakowski
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d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
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8 years ago |
Alex Szpakowski
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52b7b0f80d
Unify separate GL/GLES code paths for love’s built in matrices in shaders.
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8 years ago |
Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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8 years ago |
Alex Szpakowski
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0a8c6f3ee6
Cleaned up some love.graphics code.
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8 years ago |
Alex Szpakowski
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0a3adc0839
Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
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8 years ago |
Alex Szpakowski
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f85ee6b504
Add some more graphics feature and limit queries (resolves issue #1234).
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8 years ago |
Alex Szpakowski
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9d2ee6d909
Shader uniforms keep their values after love.window.setMode (resolves issue #1174).
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8 years ago |
Alex Szpakowski
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bed9bc1bae
We don’t need a list of projection matrices..
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8 years ago |
Alex Szpakowski
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3e80ec2257
Render pass API. Replaces love.graphics.setCanvas and friends.
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8 years ago |
Alex Szpakowski
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2222bb37d2
Removed gl.bindTexture, so it won't get accidentally used.
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8 years ago |
Alex Szpakowski
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d1c5edd792
Prevent redundant glBindBuffer calls.
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8 years ago |
Alex Szpakowski
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901cc362df
Added 'shaderswitches' to love.graphics.getStats.
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9 years ago |
Alex Szpakowski
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9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
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9 years ago |
Alex Szpakowski
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abd3c64bc5
Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct.
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9 years ago |
Alex Szpakowski
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a95235ffa1
Typo fixes in a comment
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9 years ago |
Alex Szpakowski
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8a59743481
Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths.
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9 years ago |
Alex Szpakowski
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6d6d805858
Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two.
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9 years ago |
Alex Szpakowski
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4f093e7fac
Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
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9 years ago |