提交历史

作者 SHA1 备注 提交日期
  Alex Szpakowski 991b15d670 More renaming of "fragment" to "pixel" 12 年之前
  Alex Szpakowski 2d7dd87eb5 Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc) 12 年之前
  Alex Szpakowski 3cf03fee8f Fixed the lua header generator script to output the correct year in the copyright text 12 年之前
  Alex Szpakowski 96161c66f6 Updated copyright text for the new year 12 年之前
  Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. 12 年之前
  Alexander Szpakowski 69dc6c76e8 Better boolean shader extern support 12 年之前
  Alexander Szpakowski ca1a9caf91 Added boolean value support to ShaderEffect:send 12 年之前
  Alexander Szpakowski 3a9659b608 More minor graphics.lua cleanup 12 年之前
  Alexander Szpakowski f1e72efd30 Cleaned up graphics.lua script a bit 12 年之前
  Alexander Szpakowski 609ef2c4e4 Format luaL_error strings properly in ShaderEffect lua wrapper code 12 年之前
  Alexander Szpakowski 88af7239c3 Removed unnecessary tabs from empty lines 12 年之前
  Alexander Szpakowski 0968fa6f11 More cleanup and some overdone comments 12 年之前
  Alexander Szpakowski dcf9825226 Uniform value defines now exist in both the vertex and fragment shaders 12 年之前
  Alexander Szpakowski c13b1fb03b Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames 12 年之前
  Alexander Szpakowski 15a1fd3552 Re-added "pixeleffect" graphics isSupported string for compatibility 12 年之前
  Alexander Szpakowski d62878fbb8 Use GLSL #line preprocessor directive instead of manually trying to convert error message lines; flag shader objects for lazy-deletion after linking with program object instead of detaching them immediately (debuggers can now view source code of shader programs) 12 年之前
  Alexander Szpakowski f54c270042 minor cleanup and fixes 12 年之前
  Alexander Szpakowski 5252ed28cd changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas 12 年之前
  Alexander Szpakowski 0611234067 changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders 12 年之前
  vrld e35854acdc Remove love_ScreenSize from shaders. 13 年之前
  vrld 87c6646705 Fix #435 (for real this time). Unfixes #324. 13 年之前
  vrld 6f1ff69b61 Fix issue #435: PixelEffects have flipped screen_coords.y. 13 年之前
  vrld 85fa71c519 Make love.graphics.getFont() return (and set) default font when no font set. 13 年之前
  vrld 4370f6c9d6 Fix typo in PixelEffect:send() dispatcher when trying to send unsupported type 13 年之前
  Bill Meltsner be55579a22 Happy New Year, have an enormous diff 13 年之前
  Bart van Strien e37470f54d No more Font:set(), instead love.graphics.setNewFont 14 年之前
  Bart van Strien 9682ebecf9 Remove love.graphics.setFont([<file>,] <size>) shorthand, idiom is now love.graphics.newFont([<file>,] <size>):set() 14 年之前
  Bart van Strien f9077ee1a6 Store the vera font as file data, instead of doing that every time it is loaded 14 年之前
  vrld 6b7b68ebd0 Fix issue #314: Can't use #define in shader code. 14 年之前
  vrld eec0250545 Fix issue #292: Can't send arrays to pixeleffects. 14 年之前