Alex Szpakowski
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99acec83c9
Renamed some internal functions to avoid name conflicts when some third-party code is #included.
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10 years ago |
Alex Szpakowski
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f2b4438a57
Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used.
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10 years ago |
Bart van Strien
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c15f4b5f26
Modify __tostring so it also shows a pointer, like lua does for tables
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10 years ago |
Alex Szpakowski
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2392174eb2
Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error.
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10 years ago |
Bart van Strien
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c02ba91ef4
Fix segfault loading images from compressed data without an explicit sRGB flag
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10 years ago |
Alex Szpakowski
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66942d5f31
Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064.
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10 years ago |
Alex Szpakowski
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6bce7c7cd0
Fixed love.errhand.
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10 years ago |
Alex Szpakowski
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8bf8c0cd18
Hopefully work around an issue where older Intel drivers on Windows use Microsoft's OpenGL 1.1 software renderer instead of failing to create the context, when a requested framebuffer attribute value is unsupported.
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10 years ago |
Alex Szpakowski
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f5abedaeeb
Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase.
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10 years ago |
Alex Szpakowski
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354f83c1cb
Added support for MSAA on the window on iOS.
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10 years ago |
Alex Szpakowski
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4cd725cee6
Added love.window.close (resolves issue #1059), and renamed love.window.isCreated to love.window.isOpen.
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10 years ago |
Alex Szpakowski
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2cce18946d
Fixed objects which store Lua callback functions to avoid attempting to use dead coroutines when deleting the reference to the callback function. Should fix crashes when coroutines are mixed with those objects.
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10 years ago |
Alex Szpakowski
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64b9d40f00
Fixed World:getCallbacks and World:getContactFilter to use the active coroutine's lua state.
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10 years ago |
djcj
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4989bd76a0
Update Debian packaging files, move manpage to section 6
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10 years ago |
Alex Szpakowski
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e27400de30
The add and subtract blend modes no longer modify the destination framebuffer's alpha.
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10 years ago |
Bart van Strien
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7e44034757
Add a MutexRef class to clean up Mutex handling code
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10 years ago |
Bart van Strien
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dd1167d736
Fix inconsistent missing override warning in BMFontRasterizer
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10 years ago |
Bart van Strien
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3449465f1a
Update hgignore
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10 years ago |
Alex Szpakowski
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87e20ccafb
Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.)
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10 years ago |
Alex Szpakowski
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2168d509b3
Reworked ImageData:encode:
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10 years ago |
Alex Szpakowski
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3199482c3b
Fixed filesystem writing on iOS.
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10 years ago |
Alex Szpakowski
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91e94b4662
Potentially fixed a bug in the vorbis decoder seek callback.
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10 years ago |
Alex Szpakowski
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faa6b43441
Hopefully fixed a font initialization failure when OpenGL ES 3 is used.
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10 years ago |
Alex Szpakowski
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ded2dc39ee
Fixed Font:getWidth and Font:getWrap to use kerning information.
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10 years ago |
Alex Szpakowski
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8656797c5c
Added a message box popup asking to quit the game to the default error handler, activated when the mouse is pressed or the screen is tapped. This is mostly useful on mobile devices where users can't press 'escape'.
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10 years ago |
Alex Szpakowski
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bf432aff7c
Added basic kerning support for TrueType and BMFont fonts (resolves issue #1055.)
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10 years ago |
Alex Szpakowski
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4550409ffa
Removed an obsolete #ifndef check.
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10 years ago |
Alex Szpakowski
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af06203a4a
Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file.
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10 years ago |
Alex Szpakowski
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74fd145fa9
Merged in xpol/love (pull request #45)
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10 years ago |
Alex Szpakowski
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ee90d09937
Fixed smooth lines drawn with the 'none' line join mode.
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10 years ago |