커밋 기록

작성자 SHA1 메시지 날짜
  Alex Szpakowski 9a1c4ad565 The iOS game list screen now also displays folders that contain main.lua. 10 년 전
  Alex Szpakowski e44f20fdc6 Renamed OSX.mm/OSX.h to macosx.mm/macosx.h to match love's file naming conventions. 10 년 전
  Alex Szpakowski db91a73d57 Trigger a Lua error if love.graphics.draw(canvas) is called while that canvas is the active one. 10 년 전
  Alex Szpakowski 9be2581e6f Implemented love.system.vibrate on iOS. Unfortunately due to API limitations the duration argument is ignored, and it always vibrates for roughly 0.5 seconds. 10 년 전
  Martin Felis 2ab69094e1 Added love.system.vibrate(time), which causes the phone to vibrate on Android. love.system.getOS() now returns "Android" on Android. Implemented love.system.openURL. 10 년 전
  Martin Felis 637a3a9d62 Pause OpenAL when the app is in the background, on Android. 10 년 전
  Martin Felis f6448116cc Fixed OpenGL ES function loading on some Android devices. 10 년 전
  Martin Felis 6e0abae688 Implemented love.window.getPixelScale for Android. Fullscreen windows now use Android's 'immersive mode'. 10 년 전
  Martin Felis 19b7d1e115 Implemented love.filesystem support for Android. 10 년 전
  Martin Felis 5446022660 print on Android now outputs to Logcat. 10 년 전
  Martin Felis 1ea54042e3 Fixed compilation when building for Android. 10 년 전
  Martin Felis f5778ed86e Added a LOVE_ANDROID define and Android-specific code that interacts with the JNI and SDL. 10 년 전
  Alex Szpakowski 5bdea01559 Fixed Canvas:renderTo to restore the previous canvases if an error occurs in the passed function. 10 년 전
  Alex Szpakowski 12450c9657 Don't error if a compressed texture with no mipmap information is passed into love.graphics.newImage and the mipmaps flag is true. 10 년 전
  Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. 10 년 전
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). 10 년 전
  Alex Szpakowski 6d9409a337 Probably fixed compilation with GCC 4.8. 10 년 전
  Alex Szpakowski 0b566f3c94 Updated the changelog. 10 년 전
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 년 전
  Alex Szpakowski b13ba42ec4 Appveyor: create the packaged zip and exe installer files when building, rather than creating a zip with some missing files. 10 년 전
  Bart van Strien 4748132853 Show indicated version in incompatibility message (resolves issue #1066) 10 년 전
  Alex Szpakowski 68bb0c97bc Hopefully fixed compilation when VS2013 is used... 10 년 전
  Alex Szpakowski 54f2617849 Removed some redundant internal code. 10 년 전
  Alex Szpakowski 99acec83c9 Renamed some internal functions to avoid name conflicts when some third-party code is #included. 10 년 전
  Alex Szpakowski f2b4438a57 Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used. 10 년 전
  Bart van Strien c15f4b5f26 Modify __tostring so it also shows a pointer, like lua does for tables 10 년 전
  Alex Szpakowski 2392174eb2 Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error. 10 년 전
  Bart van Strien c02ba91ef4 Fix segfault loading images from compressed data without an explicit sRGB flag 10 년 전
  Alex Szpakowski 66942d5f31 Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064. 10 년 전
  Alex Szpakowski 6bce7c7cd0 Fixed love.errhand. 10 년 전