Commit History

Автор SHA1 Съобщение Дата
  Alex Szpakowski a36dbc3d49 Only update the shader point size in OpenGL ES 2 when it's been modified, rather than before every draw. преди 10 години
  Alex Szpakowski 4a8e5bd4db Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet (https://bugzilla.libsdl.org/show_bug.cgi?id=1658). преди 10 години
  Alex Szpakowski d982f02634 Renamed File:eof to File:isEOF (closes issue #683.) преди 10 години
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. преди 10 години
  Alex Szpakowski 14cbc91e7f Fixed a memory leak in love.graphics.newText. преди 10 години
  Alex Szpakowski d00773b974 Updated GLAD for the latest GL and GLES extensions. преди 10 години
  Bart van Strien bd271ce5cb Remove OpenGL as compile-time dependency on linux, SDL loads it at runtime (and also GLES, if applicable) преди 10 години
  Bart van Strien b049dd0387 Also add *.hpp files to autotools sources lists преди 10 години
  Alex Szpakowski 468127eed4 Added a variant of love.graphics.clear which accepts a color table argument for each active canvas, allowing it to clear active canvases to different colors without having to call love.graphics.setCanvas. преди 10 години
  Alex Szpakowski 5bc5a2b780 Show the compatibility warning message box before creating the window and loading main.lua, so it will still display even if there are errors in main.lua. преди 10 години
  Bart van Strien 715cab4f6f Fix love.joystick.setGamepadMapping suffix overwriting bug преди 10 години
  Alex Szpakowski 44b9efb43e Added love.isVersionCompatible. Returns true if the running version of love is compatible with the specified version. преди 10 години
  Alex Szpakowski a119e6a862 Added an optional spacing argument to love.graphics.newImageFont, allowing additional spacing (positive or negative) to be applied to all glyphs rendered using that font. преди 10 години
  Alex Szpakowski b1f4beac56 Fixed the internal color mask state not being updated when love.graphics.setColorMask is called. преди 10 години
  Alex Szpakowski 2e8f19930c Fixed love.graphics.stencil преди 10 години
  Alex Szpakowski 52b2701cf0 Removed love.graphics.clearStencil. love.graphics.stencil now clears the stencil buffer unless true is passed as an optional second argument ('keep the existing contents'.) преди 10 години
  Alex Szpakowski b76b7bac8b Added support for a few more mouse buttons (via "x3", "x4", and "x5" button constants.) преди 10 години
  Alex Szpakowski 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. преди 10 години
  Alex Szpakowski afcad4defc Added new flag t.accelerometerjoystick to love.conf (true by default.) When set to false on mobile, the device's accelerometer will not show up as a joystick even if the joystick module is loaded. преди 10 години
  Alex Szpakowski 7e99ea6839 Added a boolean argument to love.mousemoved indicating whether the event came from a touch press (love.mousepressed and love.mousereleased already have it.) преди 10 години
  Alex Szpakowski 4dc73959a6 Hopefully fixed a major bug related to using Shader:send with textures. преди 10 години
  Alex Szpakowski b39036eaa5 Added Image:getFlags. преди 10 години
  Alex Szpakowski c561308c96 Font:getWrap's second return value is now a table containing the text split into lines. Resolves issue #1002. преди 10 години
  Alex Szpakowski 4fa5ab4a07 Fixed the winding order of triangles in SpriteBatches and ParticleSystems. преди 10 години
  Alex Szpakowski 4263de89ab The default offset for particles in a ParticleSystem is now updated when ParticleSystem:setQuads or ParticleSystem:setTexture is used (resolves issue #998.) преди 10 години
  Alex Szpakowski e2652fddc1 Updated the readme. преди 10 години
  Alex Szpakowski 06fa7bd7a4 Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that. преди 10 години
  Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. преди 10 години
  Alex Szpakowski d7667ea8fc Updated changelog. преди 10 години
  Alex Szpakowski 17be869293 Merged minor into default преди 10 години