Commit History

Autor SHA1 Mensaxe Data
  Alex Szpakowski a3ff9999d1 Disallow mat3 formats in shader storage buffers. %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 5c98cbdabd Fix Shader:send with storage buffers when the shader uses more than 1. %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski fb77e64f61 Allow plain arrays of a base type as shader buffer block declarations. %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 68977ec311 Fix alignment of storage buffers with vec3 or mat3 components. %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 041aa2fc23 Revert Shader:send to cause a Lua error instead of returning false, %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski b916c0ad92 Fix error message when sending buffers to unused variables %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski e258601bb5 Fix the save dir not being created if appdata/LOVE/ doesn't exist. %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 8a48f1b733 Merge branch 'main' into 12.0-development %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski e27a71f798 Move boot.lua to src/modules/love/ with raw string literal format. %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 0f4adbab0d update stb_image from 2.26 to 2.27 %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 9b8a422d95 update lodepng to latest code %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 28372bff7e Update readme to refer to new main branch name %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski e5954af38e update Github Actions builds to pull megasource from the new main branch %!s(int64=3) %!d(string=hai) anos
  Alex Szpakowski 4574805486 Make rounded rectangles more robust. %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski ad2de2702a Fix a missing #include causing a potential compile error %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 4a579bf2a7 Merge pull request #1730 from zombrodo/fix/1721-printf-wrap %!s(int64=4) %!d(string=hai) anos
  Miku AuahDark 75a3e5db01 Fix VS2013 compilation of a066e18. %!s(int64=4) %!d(string=hai) anos
  Miku AuahDark ae300d9b11 Revert "Enable JIT in Android" %!s(int64=4) %!d(string=hai) anos
  Miku AuahDark a066e18aa6 Register custom Lua PANIC handler that shows message box. %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski f4a694c266 Merge branch 'master' into 12.0-development %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 16ebaea390 Fix DXT1 textures which use 1 bit alpha-cutout. %!s(int64=4) %!d(string=hai) anos
  Jack Robinson bfca659e37 Fix #1721: floor result of scaling kerning based on dpi %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 7038c66ab2 Hook up missing reflection data for writable textures in compute %!s(int64=4) %!d(string=hai) anos
  Miku AuahDark 216d5ca4b2 Fix love.displayrotated passes boolean instead of string %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 63e3bd1823 use 'thread' and 'threadgroup' terminology in compute shader code. %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 601d4e120d don't need memory barriers for readonly storage textures. %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski a551fcd492 Initial support for writing to textures in compute shaders. %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski cffd485976 Allow rendering to integer textures. %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 48b3a4e860 Initial support for integer format textures. %!s(int64=4) %!d(string=hai) anos
  Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation. %!s(int64=4) %!d(string=hai) anos