Commit History

Author SHA1 Message Date
  Alex Szpakowski a68bdfe7a2 Constified many Graphics and Window methods 12 years ago
  Alex Szpakowski 1945b7975d Cleaned up exception handling code when creating new fonts, spritebatches, and shaders 12 years ago
  Alex Szpakowski e1779897ab Removed love.graphics.drawTest 12 years ago
  Alex Szpakowski 96161c66f6 Updated copyright text for the new year 12 years ago
  Alex Szpakowski a9211a1389 Removed direct OpenGL calls in the SDL Window module 12 years ago
  Alex Szpakowski 02d2a872ab Improved shader member variable names, fixed up XCode project file 12 years ago
  Alexander Szpakowski ce75b3af69 Merge from root 12 years ago
  Bart van Strien 501beb7d02 Add blend mode 'none' (issue #536) 12 years ago
  Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. 12 years ago
  Alexander Szpakowski 331c883c77 Improved clarity of some comments, variable names, and functions 12 years ago
  Alexander Szpakowski 8fdd6cbbb2 Merged in from main repository (originally from love-mipmap fork) 12 years ago
  Alexander Szpakowski 808a09f786 Changed shader source list from a vector of sources to a map of shader types to source codes 12 years ago
  Alexander Szpakowski a6f4a3ab0f Removed names of unused parameters to quiet noisy compilers 12 years ago
  Alexander Szpakowski 88af7239c3 Removed unnecessary tabs from empty lines 12 years ago
  Alexander Szpakowski 0968fa6f11 More cleanup and some overdone comments 12 years ago
  Alexander Szpakowski 8b3fb1d71c Code cleanup 12 years ago
  Alexander Szpakowski 1678252b7a Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository 12 years ago
  Alexander Szpakowski da661e8e2f Bind texture id 0 (no texture) instead of disabling/re-enabling texturing entirely, when drawing graphics primitives. This both allows shaders to potentially use their own textures when drawing textureless primitives, and reduces overhead caused by constant GL state changes when drawing many graphics primitives. 12 years ago
  Alexander Szpakowski 83204c5dc5 ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string 12 years ago
  Alexander Szpakowski 16f925affa improved GL texture binding api to take texture units into consideration 12 years ago
  Alexander Szpakowski 0611234067 changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders 12 years ago
  Alexander Szpakowski 28e3b105e9 added C++side support for combinations of vertex and fragment shaders in pixeleffects 12 years ago
  vrld 6882c2c32c Close issue #519: Maximum stack depth reached error message. 12 years ago
  vrld e6711b2837 Fix multiplicative blend mode. 13 years ago
  vrld ccdf6e1c00 Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!). 13 years ago
  Marc Lepage e5c4f7f43c Remove call to glAlphaFunc as alpha testing is never enabled. 13 years ago
  Marc Lepage 4cc0056a21 Fix some typos in comments. 13 years ago
  vrld 6d02057864 Close issue #408: printf-justify alignment. 13 years ago
  Bart van Strien 7793e7f02f CRLF to LF 13 years ago
  rude 81c38e22d0 Applied the new style guidelines. 13 years ago