Alex Szpakowski
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a68bdfe7a2
Constified many Graphics and Window methods
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12 years ago |
Alex Szpakowski
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1945b7975d
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
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12 years ago |
Alex Szpakowski
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e1779897ab
Removed love.graphics.drawTest
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12 years ago |
Alex Szpakowski
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96161c66f6
Updated copyright text for the new year
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12 years ago |
Alex Szpakowski
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a9211a1389
Removed direct OpenGL calls in the SDL Window module
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12 years ago |
Alex Szpakowski
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02d2a872ab
Improved shader member variable names, fixed up XCode project file
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12 years ago |
Alexander Szpakowski
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ce75b3af69
Merge from root
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12 years ago |
Bart van Strien
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501beb7d02
Add blend mode 'none' (issue #536)
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12 years ago |
Alexander Szpakowski
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e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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12 years ago |
Alexander Szpakowski
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331c883c77
Improved clarity of some comments, variable names, and functions
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12 years ago |
Alexander Szpakowski
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8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
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12 years ago |
Alexander Szpakowski
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808a09f786
Changed shader source list from a vector of sources to a map of shader types to source codes
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12 years ago |
Alexander Szpakowski
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a6f4a3ab0f
Removed names of unused parameters to quiet noisy compilers
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12 years ago |
Alexander Szpakowski
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88af7239c3
Removed unnecessary tabs from empty lines
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12 years ago |
Alexander Szpakowski
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0968fa6f11
More cleanup and some overdone comments
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12 years ago |
Alexander Szpakowski
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8b3fb1d71c
Code cleanup
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12 years ago |
Alexander Szpakowski
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1678252b7a
Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository
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12 years ago |
Alexander Szpakowski
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da661e8e2f
Bind texture id 0 (no texture) instead of disabling/re-enabling texturing entirely, when drawing graphics primitives. This both allows shaders to potentially use their own textures when drawing textureless primitives, and reduces overhead caused by constant GL state changes when drawing many graphics primitives.
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12 years ago |
Alexander Szpakowski
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83204c5dc5
ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string
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12 years ago |
Alexander Szpakowski
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16f925affa
improved GL texture binding api to take texture units into consideration
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12 years ago |
Alexander Szpakowski
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0611234067
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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12 years ago |
Alexander Szpakowski
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28e3b105e9
added C++side support for combinations of vertex and fragment shaders in pixeleffects
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12 years ago |
vrld
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6882c2c32c
Close issue #519: Maximum stack depth reached error message.
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12 years ago |
vrld
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e6711b2837
Fix multiplicative blend mode.
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13 years ago |
vrld
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ccdf6e1c00
Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!).
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13 years ago |
Marc Lepage
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e5c4f7f43c
Remove call to glAlphaFunc as alpha testing is never enabled.
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13 years ago |
Marc Lepage
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4cc0056a21
Fix some typos in comments.
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13 years ago |
vrld
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6d02057864
Close issue #408: printf-justify alignment.
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13 years ago |
Bart van Strien
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7793e7f02f
CRLF to LF
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13 years ago |
rude
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81c38e22d0
Applied the new style guidelines.
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13 years ago |