rude
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aa1c091cc9
Add Baby Inspector no-game screen.
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12 years ago |
Alex Szpakowski
|
7601ef05f4
Fixed a potential memory leak
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12 years ago |
Alex Szpakowski
|
2ccbbe1c64
Fixed love.graphics.newShader crashing when extern variables with very short names are used
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12 years ago |
Alex Szpakowski
|
267d901cd6
Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671)
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12 years ago |
Bart van Strien
|
882313551c
Rename SoundData:getBits to getBitDepth (resolve #636)
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12 years ago |
Bart van Strien
|
e382c8939c
Make Source:seek fail with negative offsets (resolves #667)
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12 years ago |
Alex Szpakowski
|
bcc85f884e
ImageData:mapPixel can now take optional x,y,w,h parameters to constrain it to a rectangle in the ImageData
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12 years ago |
Alex Szpakowski
|
91e4feeca0
Fixed justify AlignMode
|
12 years ago |
Alex Szpakowski
|
35b4f03411
Fixed thread:start crashing with nil arguments
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12 years ago |
Alex Szpakowski
|
454ba9d968
love.graphics.newGeometry now takes an optional draw mode argument ("fan", "strip", or "triangles".) "fan" is the default.
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12 years ago |
Alex Szpakowski
|
12c5bbfb9a
Improved error messages when a function which expects a love type gets something else
|
12 years ago |
Bart van Strien
|
29fd6b98f8
Replace (C99/C++11) snprintf with lua_pushfstring
|
12 years ago |
Bart van Strien
|
e6b029ec90
Oops, forgot to add the luasocket compat hack thing
|
12 years ago |
Bart van Strien
|
f5603b0291
Make love compile against lua5.2
|
12 years ago |
Martin Felis
|
14ca401158
Add enet and lua-enet
|
12 years ago |
Bart van Strien
|
25d0d87247
Add love.window.getIcon, and reset it after setMode, so it doesn't get reset (issue #667 and issue #513)
|
12 years ago |
Bart van Strien
|
aaa301ead2
Error if getting/setting out-of-range samples (issue #674)
|
12 years ago |
Bart van Strien
|
7e50691b6c
Threads can now start with arguments, which will be in ... inside of the thread
|
12 years ago |
Alex Szpakowski
|
d5ef29e015
Removed the optional variation parameter from ParticleSystem:setSpin (issue #634). ParticleSystem:setSpinVariation still exists.
|
12 years ago |
Alex Szpakowski
|
da7bc06976
ParticleSystem:setSizes no longer resets size variation to 0 (issue #640)
|
12 years ago |
Alex Szpakowski
|
ebd0896907
Updated changelog
|
12 years ago |
Alex Szpakowski
|
de745aa37c
Fixed ParticleSystem drawing order (issue #604) & added ParticleSystem:s/getInsertMode. Thanks @Boolsheet!
|
12 years ago |
Alex Szpakowski
|
bf91d5cc6f
Merged bartbes/love-experiments/love.filesystem.mount2 into default
|
12 years ago |
Alex Szpakowski
|
9155b7b0ee
Removed dead code for the now-removed Thread:kill
|
12 years ago |
Alex Szpakowski
|
9da1af1e99
Canvas:clear() when multiple canvases are active is now more efficient when GL3+ is supported
|
12 years ago |
Bart van Strien
|
268fca156f
Add release dates to changelog
|
12 years ago |
Alex Szpakowski
|
353e9b3b31
Fixed love.event.clear() (issue #666)
|
12 years ago |
Alex Szpakowski
|
abd31ca4e2
Fixed ParticleSystems and Files crashing instead of erroring when given bad sizes (issue #666)
|
12 years ago |
Alex Szpakowski
|
ee5e83635f
Fixed rendering when a SpriteBatch is bound
|
12 years ago |
Alex Szpakowski
|
3880646a6a
Fixed some uncaught exceptions in love.physics
|
12 years ago |