Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 years ago |
Alex Szpakowski
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98b258b75f
Fixed font textures in OpenGL returning black RGB values when a shader is active (reverts changeset 69b0b4e)
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11 years ago |
Alex Szpakowski
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f3bd944cf5
Reduced the RAM and VRAM space taken up by TrueType font glyphs by 1/2.
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11 years ago |
Alex Szpakowski
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2ee869b0e8
Fixed some compiler warnings
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11 years ago |
Alex Szpakowski
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c8f5494900
Images, Canvases, Quads, and Fonts now have the same vertex winding order
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11 years ago |
Alex Szpakowski
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4e321697d3
Renamed Font:hasGlyph to Font:hasGlyphs, and expanded it to accept multiple arguments and full strings. Resolves issue #762.
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11 years ago |
Alex Szpakowski
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857296f107
Merged default into Mesh
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12 years ago |
Alex Szpakowski
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95eedcd1be
Using auto for some iterators for less dense-looking code
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12 years ago |
Alex Szpakowski
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c63e2ec624
Merged default into Mesh
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12 years ago |
Alex Szpakowski
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5f609c2e2b
OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/
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12 years ago |
Alex Szpakowski
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1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
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12 years ago |
Alex Szpakowski
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bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
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12 years ago |
Alex Szpakowski
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5de43a7207
The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs
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12 years ago |
Alex Szpakowski
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91e4feeca0
Fixed justify AlignMode
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12 years ago |
Alex Szpakowski
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8b261abfdc
Slightly improved performance and cleaned up code a bit for love.graphics.print
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12 years ago |
Alex Szpakowski
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76618f0328
Cleaned up font code to always use uint32 instead of the slightly more ambiguous "unsigned int" for codepoints
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12 years ago |
Alex Szpakowski
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d48d1fd441
Exposed the internal Rasterizer and GlyphData object methods to Lua. Also added Font:hasGlyph.
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12 years ago |
Alex Szpakowski
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8b50dd499b
Removed now-unnecessary optional filter parameters from love.graphics.newImageFont
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12 years ago |
Alex Szpakowski
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a5eaffe625
Disabled opengl debug output until it can be improved & made optional
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12 years ago |
vrld
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71317c4359
Add Geometries (replaces Quads).
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12 years ago |
Alex Szpakowski
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6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
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12 years ago |
Alex Szpakowski
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d5aa807747
More internal code cleanup
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12 years ago |
Alex Szpakowski
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3fcb2201bc
Fixed love.graphics.newFont using the wrong texture format when creating its glyph texture
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12 years ago |
Alex Szpakowski
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2009124cf9
Reworked internal anisotropic filtering code to be more concise and intuitive
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12 years ago |
Alex Szpakowski
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25d6700361
Moved anisotropic filtering to Image:setFilter(min, mag, anisotropy), added anisotropic filtering support to canvases and fonts
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12 years ago |
Alex Szpakowski
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b8ec6633ab
Fixed love.graphics.printf wrapping when the wrap limit is the same as the text width (issue #558)
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12 years ago |
Alex Szpakowski
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d9736ab3ab
Removed mipmap support from Font graphics objects
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12 years ago |
Alex Szpakowski
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23968d3b4a
Fixed image mipmap creation on some systems with buggy video drivers
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12 years ago |
Alex Szpakowski
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1945b7975d
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
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12 years ago |
Alex Szpakowski
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96161c66f6
Updated copyright text for the new year
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12 years ago |