Alex Szpakowski
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aa882cbcbc
Added love.window.getDisplayName, to get the name of a connected display.
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11 years ago |
Alex Szpakowski
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23d3cbc2e2
Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
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11 years ago |
Alex Szpakowski
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431b6a56ce
Added Body:getWorld (resolves issue #895)
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11 years ago |
Alex Szpakowski
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0c4116468c
And some more.
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11 years ago |
Alex Szpakowski
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787ba6b650
Removed some stowaway test code...
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11 years ago |
Alex Szpakowski
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5dd23dffd1
Added Joint:setUserData and Joint:getUserData (resolves issue #894.)
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11 years ago |
Alex Szpakowski
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3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
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11 years ago |
Alex Szpakowski
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e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
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11 years ago |
Alex Szpakowski
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ddb9997ead
Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file.
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11 years ago |
Alex Szpakowski
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10e0d4b900
Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/.
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11 years ago |
Alex Szpakowski
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4cd4d35739
Fixed some logic
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11 years ago |
Alex Szpakowski
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42a565a0eb
Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary.
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11 years ago |
Alex Szpakowski
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79b453653a
Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping.
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11 years ago |
Alex Szpakowski
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dfa319e01a
Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments.
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11 years ago |
Alex Szpakowski
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724bdbd296
love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
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11 years ago |
Alex Szpakowski
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4d0bbb97d8
Fixed Lua pattern matching for detecting the 'position' and 'effect' shader functions (thanks lpghatguy!)
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11 years ago |
Alex Szpakowski
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6971ece4cb
Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code.
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11 years ago |
Alex Szpakowski
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f973c696f9
Fixed Image:refresh regenerating mipmaps multiple times if mipmap filtering is enabled on an uncompressed image
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11 years ago |
Alex Szpakowski
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a028f94ff2
Fixed love.graphics.newMesh(vertexcount, ...) trying to use glDrawArraysInstanced sometimes, fixed Mesh:getVertexMap.
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11 years ago |
Alex Szpakowski
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fd5b5aad65
Minor code cleanup
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11 years ago |
Alex Szpakowski
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2b12c9cb1e
Updated the readme
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11 years ago |
Alex Szpakowski
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cb01e3f4d1
Fixed segfault when garbage collecting Shader objects
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11 years ago |
Alex Szpakowski
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976c26aa21
Removed an unnecessary extension dependency for support of the rg11b10f canvas format
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11 years ago |
Alex Szpakowski
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1d22ea821c
Merged bartbes/love-experiments/Canvas-formats into default
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11 years ago |
Alex Szpakowski
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5658a2440b
Added some comments describing the formats in the Canvas::Format enum.
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11 years ago |
Alex Szpakowski
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4aeba24e94
Fixed the rg11b10f canvas format, removed rgb9e5 due to lack of real support, improved love.graphics.hasCanvasFormat to do extra checks
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11 years ago |
Alex Szpakowski
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febbecddf7
Fixed the texture type of the rgb9e5 canvas format
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11 years ago |
Alex Szpakowski
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408a593113
Added support for several specific Canvas formats. Also added love.graphics.hasCanvasFormat.
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11 years ago |
Alex Szpakowski
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036f6eb8cb
Added an optional duration argument to Joystick:setVibration.
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11 years ago |
Alex Szpakowski
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6a491ed0f0
Don't do unnecessary vertex buffer orphaning when calling SpriteBatch:unbind() on a SpriteBatch with the static usage hint
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11 years ago |