Commit History

Author SHA1 Message Date
  Alex Szpakowski aa882cbcbc Added love.window.getDisplayName, to get the name of a connected display. 11 years ago
  Alex Szpakowski 23d3cbc2e2 Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility. 11 years ago
  Alex Szpakowski 431b6a56ce Added Body:getWorld (resolves issue #895) 11 years ago
  Alex Szpakowski 0c4116468c And some more. 11 years ago
  Alex Szpakowski 787ba6b650 Removed some stowaway test code... 11 years ago
  Alex Szpakowski 5dd23dffd1 Added Joint:setUserData and Joint:getUserData (resolves issue #894.) 11 years ago
  Alex Szpakowski 3792dee4b4 Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46 11 years ago
  Alex Szpakowski e9e303c1e8 Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua. 11 years ago
  Alex Szpakowski ddb9997ead Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file. 11 years ago
  Alex Szpakowski 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. 11 years ago
  Alex Szpakowski 4cd4d35739 Fixed some logic 11 years ago
  Alex Szpakowski 42a565a0eb Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary. 11 years ago
  Alex Szpakowski 79b453653a Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping. 11 years ago
  Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. 11 years ago
  Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.) 11 years ago
  Alex Szpakowski 4d0bbb97d8 Fixed Lua pattern matching for detecting the 'position' and 'effect' shader functions (thanks lpghatguy!) 11 years ago
  Alex Szpakowski 6971ece4cb Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code. 11 years ago
  Alex Szpakowski f973c696f9 Fixed Image:refresh regenerating mipmaps multiple times if mipmap filtering is enabled on an uncompressed image 11 years ago
  Alex Szpakowski a028f94ff2 Fixed love.graphics.newMesh(vertexcount, ...) trying to use glDrawArraysInstanced sometimes, fixed Mesh:getVertexMap. 11 years ago
  Alex Szpakowski fd5b5aad65 Minor code cleanup 11 years ago
  Alex Szpakowski 2b12c9cb1e Updated the readme 11 years ago
  Alex Szpakowski cb01e3f4d1 Fixed segfault when garbage collecting Shader objects 11 years ago
  Alex Szpakowski 976c26aa21 Removed an unnecessary extension dependency for support of the rg11b10f canvas format 11 years ago
  Alex Szpakowski 1d22ea821c Merged bartbes/love-experiments/Canvas-formats into default 11 years ago
  Alex Szpakowski 5658a2440b Added some comments describing the formats in the Canvas::Format enum. 11 years ago
  Alex Szpakowski 4aeba24e94 Fixed the rg11b10f canvas format, removed rgb9e5 due to lack of real support, improved love.graphics.hasCanvasFormat to do extra checks 11 years ago
  Alex Szpakowski febbecddf7 Fixed the texture type of the rgb9e5 canvas format 11 years ago
  Alex Szpakowski 408a593113 Added support for several specific Canvas formats. Also added love.graphics.hasCanvasFormat. 11 years ago
  Alex Szpakowski 036f6eb8cb Added an optional duration argument to Joystick:setVibration. 11 years ago
  Alex Szpakowski 6a491ed0f0 Don't do unnecessary vertex buffer orphaning when calling SpriteBatch:unbind() on a SpriteBatch with the static usage hint 11 years ago