Commit History

Author SHA1 Message Date
  Alex Szpakowski aa88383793 Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES. 9 years ago
  Alex Szpakowski 314a82b126 Fixed the piecewise function in linearToGamma to use <= instead of < when determining whether to use the linear part of the function. 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski 493d5d6911 Removed more dead video remote code. 9 years ago
  Bart van Strien 22f2175bec Add initial video playback support for Ogg Theora videos (resolves issue #66.) 9 years ago
  Alex Szpakowski 7043b5314d Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup. 9 years ago
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 years ago
  Alex Szpakowski 1e8786879b Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 42ae9c9585 Moved the love.graphics Lua code into the graphics module folder. 10 years ago