Alex Szpakowski
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aa88383793
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
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9 years ago |
Alex Szpakowski
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314a82b126
Fixed the piecewise function in linearToGamma to use <= instead of < when determining whether to use the linear part of the function.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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493d5d6911
Removed more dead video remote code.
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9 years ago |
Bart van Strien
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22f2175bec
Add initial video playback support for Ogg Theora videos (resolves issue #66.)
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9 years ago |
Alex Szpakowski
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7043b5314d
Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup.
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9 years ago |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 years ago |
Alex Szpakowski
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1e8786879b
Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.
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10 years ago |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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10 years ago |
Alex Szpakowski
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42ae9c9585
Moved the love.graphics Lua code into the graphics module folder.
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10 years ago |