Commit History

Author SHA1 Message Date
  [email protected] ae4e8ff0ea Added love.thread to the require list in boot.lua 15 years ago
  rude b71a87f670 Reverted auto.lua: use the source, not bytecode. 15 years ago
  [email protected] 662406efbe Fixed the command line order bug & changed love.load() to love.load(arg) 15 years ago
  rude aa01c984b9 Updated all dates to 2010. 15 years ago
  [email protected] 3c79a33931 You now get an error when there is no code to run 15 years ago
  Bill Meltsner e44e9266fc The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions. 15 years ago
  [email protected] 2f5d676efb yes, yes, merge.. 15 years ago
  [email protected] 09ca3053e1 Added redraw in error screen (thanks ToxicFrog) 15 years ago
  Bill Meltsner 8d63c73bc4 new boot.lua run through auto.lua, because I can never remember to do that in one commit. 15 years ago
  rude cd24dbcb8e Added get/setGroupIndex (#129) and get/setFixedRotation (#113). Also fixed 3000 auto.lua-related warnings in MSVC. 15 years ago
  [email protected] 4c06ca3284 Error handler now checks if there's a screen created, if not fall back to text erroring 15 years ago
  [email protected] b2972d6fd6 auto.lua now exports bytecode headers & added assert to setMode in boot.lua 15 years ago
  rude 6aba6bad7e Concatenating .love files on the binary works again. 15 years ago
  rude 127c980ff8 Fixed non-protected call to love.conf. 15 years ago
  rude 0df1aeb0f3 Changed how scripts are embedded. 15 years ago
  rude fa3b226edc Added an option to attach a console in Windows. 16 years ago
  rude 0d40f70681 Updated boot.lua. 16 years ago
  rude 0d897b0b0f Sound should now work again. Music looping does probably not work, however (at least now with mp3). 16 years ago
  rude 5fd6e7fbfb Updated no-game screen. It now uses string constants. 16 years ago
  rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 16 years ago
  bart@bart 4b4cf36579 Clears the scissor in the error screen 16 years ago
  bill@Ixion 5850700c8e creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long 16 years ago
  bart@bart b39f353dbc love.errhand checks if it can run and is also called if love.init errors 16 years ago
  bart@bart 9434c7b7a1 When path is invalid no-game screen is shown 16 years ago
  rude a237008ce2 ParticleSystem works now. Error handler no longer loops forever. :) 16 years ago
  rude ab981ea982 Made error screen and reverted love.event.wait. 16 years ago
  rude 579f9c75db Embedded nogame screen into binary and exposed version info. 16 years ago
  rude 9c322e0de8 Hopefully fixed segfault in Linux. 16 years ago
  rude b04b278cd0 Added project generator. 16 years ago
  rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 16 years ago