Commit History

Autor SHA1 Mensaxe Data
  [email protected] ae4e8ff0ea Added love.thread to the require list in boot.lua %!s(int64=15) %!d(string=hai) anos
  rude b71a87f670 Reverted auto.lua: use the source, not bytecode. %!s(int64=15) %!d(string=hai) anos
  [email protected] 662406efbe Fixed the command line order bug & changed love.load() to love.load(arg) %!s(int64=15) %!d(string=hai) anos
  rude aa01c984b9 Updated all dates to 2010. %!s(int64=15) %!d(string=hai) anos
  [email protected] 3c79a33931 You now get an error when there is no code to run %!s(int64=15) %!d(string=hai) anos
  Bill Meltsner e44e9266fc The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions. %!s(int64=15) %!d(string=hai) anos
  [email protected] 2f5d676efb yes, yes, merge.. %!s(int64=15) %!d(string=hai) anos
  [email protected] 09ca3053e1 Added redraw in error screen (thanks ToxicFrog) %!s(int64=15) %!d(string=hai) anos
  Bill Meltsner 8d63c73bc4 new boot.lua run through auto.lua, because I can never remember to do that in one commit. %!s(int64=15) %!d(string=hai) anos
  rude cd24dbcb8e Added get/setGroupIndex (#129) and get/setFixedRotation (#113). Also fixed 3000 auto.lua-related warnings in MSVC. %!s(int64=15) %!d(string=hai) anos
  [email protected] 4c06ca3284 Error handler now checks if there's a screen created, if not fall back to text erroring %!s(int64=15) %!d(string=hai) anos
  [email protected] b2972d6fd6 auto.lua now exports bytecode headers & added assert to setMode in boot.lua %!s(int64=15) %!d(string=hai) anos
  rude 6aba6bad7e Concatenating .love files on the binary works again. %!s(int64=16) %!d(string=hai) anos
  rude 127c980ff8 Fixed non-protected call to love.conf. %!s(int64=16) %!d(string=hai) anos
  rude 0df1aeb0f3 Changed how scripts are embedded. %!s(int64=16) %!d(string=hai) anos
  rude fa3b226edc Added an option to attach a console in Windows. %!s(int64=16) %!d(string=hai) anos
  rude 0d40f70681 Updated boot.lua. %!s(int64=16) %!d(string=hai) anos
  rude 0d897b0b0f Sound should now work again. Music looping does probably not work, however (at least now with mp3). %!s(int64=16) %!d(string=hai) anos
  rude 5fd6e7fbfb Updated no-game screen. It now uses string constants. %!s(int64=16) %!d(string=hai) anos
  rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. %!s(int64=16) %!d(string=hai) anos
  bart@bart 4b4cf36579 Clears the scissor in the error screen %!s(int64=16) %!d(string=hai) anos
  bill@Ixion 5850700c8e creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long %!s(int64=16) %!d(string=hai) anos
  bart@bart b39f353dbc love.errhand checks if it can run and is also called if love.init errors %!s(int64=16) %!d(string=hai) anos
  bart@bart 9434c7b7a1 When path is invalid no-game screen is shown %!s(int64=16) %!d(string=hai) anos
  rude a237008ce2 ParticleSystem works now. Error handler no longer loops forever. :) %!s(int64=16) %!d(string=hai) anos
  rude ab981ea982 Made error screen and reverted love.event.wait. %!s(int64=16) %!d(string=hai) anos
  rude 579f9c75db Embedded nogame screen into binary and exposed version info. %!s(int64=16) %!d(string=hai) anos
  rude 9c322e0de8 Hopefully fixed segfault in Linux. %!s(int64=16) %!d(string=hai) anos
  rude b04b278cd0 Added project generator. %!s(int64=16) %!d(string=hai) anos
  rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. %!s(int64=16) %!d(string=hai) anos