Historique des commits

Auteur SHA1 Message Date
  Alex Szpakowski b0c19ef2c5 Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled. il y a 9 ans
  Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) il y a 9 ans
  Alex Szpakowski 151c7eca4f Added a Windows build status badge to the readme. il y a 9 ans
  Alex Szpakowski ec17811aa9 The 'dimension' field is no longer needed when passing matrices-as-flat-tables to Shader:sendMatrix. il y a 9 ans
  Alex Szpakowski 75faf77d66 Improved the performance of Shader:send when matrices are used. il y a 9 ans
  rude 2990b6d440 Add some mosaic patterns which appear sometimes. il y a 9 ans
  Alex Szpakowski aca369e5d4 Fixed memory leaks in love.physics. When a World is garbage-collected it now implicitly calls World:destroy, which also destroys all Bodies, Fixtures, and Joints that belong to it. il y a 9 ans
  Alex Szpakowski a81621df82 Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.) il y a 9 ans
  Alex Szpakowski e9c75c342e Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object. il y a 9 ans
  Alex Szpakowski 1d6cde226d Updated the changelog. il y a 10 ans
  Alex Szpakowski b2b14eb2d6 Simplified some of the high-dpi scaling code for the no-game screen. il y a 10 ans
  Alex Szpakowski 7043b5314d Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup. il y a 10 ans
  rude 3cd18bae20 Tweak colors in no-game screen. il y a 10 ans
  rude 7a260af39f Add 0.10.0 (Super Toast) no-game screen. il y a 10 ans
  Alex Szpakowski 0558fcdbd4 Added Source:getDuration (thanks Boolsheet!) il y a 10 ans
  Bart van Strien 1b5a0f49fa Update aur link in readme il y a 10 ans
  Alex Szpakowski bb24c1b7a6 Mesh:getVertexMap now returns nil rather than an empty table, if no vertex map is set (resolves issue #1096.) il y a 10 ans
  Alex Szpakowski 46daf9dd15 Simplified some code by removing an unnecessary/useless optimization. il y a 10 ans
  Alex Szpakowski 389b91cf6f Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865. il y a 10 ans
  Alex Szpakowski 799e303673 More fixes for love.graphics.printf's text positioning. il y a 10 ans
  Alex Szpakowski 396b0f0956 Mostly fixed the center and right wrap alignments for love.graphics.printf. il y a 10 ans
  Alex Szpakowski 34b8e47831 Removed the internal rounding applied to the x and y parameters of love.graphics.print/printf. Resolves issue #1062. il y a 10 ans
  Alex Szpakowski c03ce3a9ab love.math.random now uses a slight variant of Xorshift (Xorshift*). il y a 10 ans
  Alex Szpakowski f92e6552d4 Rewrote Font:getWrap (and thus love.graphics.printf's logic) to behave better. Resolves issue #799. il y a 10 ans
  Alex Szpakowski 5fabd64aea Improved the error message when an unsupported file format is used with love.image.newImageData or love.graphics.newImage. il y a 10 ans
  Alex Szpakowski 890802c0a3 Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created. il y a 10 ans
  Alex Szpakowski d587c206f0 Added a new variant love.math.decompress(data, format), where data is any Data object. il y a 10 ans
  Alex Szpakowski 2e9154283c Added gzip support to love.math.compress and love.math.decompress. il y a 10 ans
  Alex Szpakowski ca29c364f8 Fixed the Mac build (see issue #1081.) il y a 10 ans
  Alex Szpakowski 74ad3b8be6 Don't try to put zero-length data into OpenAL buffers (see issue #1083.) il y a 10 ans