Commit History

Author SHA1 Message Date
  Alex Szpakowski b432fa4f42 Appveyor: compile using VS 2015 instead of VS 2013. 10 years ago
  Alex Szpakowski d79d96a8f2 Also display graphics card information in the popup message when GL2 isn't supported. 10 years ago
  Alex Szpakowski 4daa190513 Show the detected OpenGL version in the popup dialog when GL2.1 or GLES2 isn't available when the window is created. 10 years ago
  Alex Szpakowski 1261427304 Replaced love.graphics.point with love.graphics.points, which draws a number of points at a time. 10 years ago
  Bart van Strien 306049bcfe Move and manually include c++11 m4 file to work around old aclocal versions 10 years ago
  Alex Szpakowski 780c970b99 Removed an unnecessary error message in love.graphics.newMesh. 10 years ago
  Alex Szpakowski 71116807e3 Fixed the default error handler to disable relative mouse mode. 10 years ago
  Bart van Strien acca06907e Extend c++11 tests in configure script 10 years ago
  Bart van Strien 987ddcdc26 Update path to macosx.mm in autotools build 10 years ago
  Alex Szpakowski 153bd6f4cb Cleaned up the Font:getWrap code a bit. 10 years ago
  Alex Szpakowski 9a1c4ad565 The iOS game list screen now also displays folders that contain main.lua. 10 years ago
  Alex Szpakowski e44f20fdc6 Renamed OSX.mm/OSX.h to macosx.mm/macosx.h to match love's file naming conventions. 10 years ago
  Alex Szpakowski db91a73d57 Trigger a Lua error if love.graphics.draw(canvas) is called while that canvas is the active one. 10 years ago
  Alex Szpakowski 9be2581e6f Implemented love.system.vibrate on iOS. Unfortunately due to API limitations the duration argument is ignored, and it always vibrates for roughly 0.5 seconds. 10 years ago
  Martin Felis 2ab69094e1 Added love.system.vibrate(time), which causes the phone to vibrate on Android. love.system.getOS() now returns "Android" on Android. Implemented love.system.openURL. 10 years ago
  Martin Felis 637a3a9d62 Pause OpenAL when the app is in the background, on Android. 10 years ago
  Martin Felis f6448116cc Fixed OpenGL ES function loading on some Android devices. 10 years ago
  Martin Felis 6e0abae688 Implemented love.window.getPixelScale for Android. Fullscreen windows now use Android's 'immersive mode'. 10 years ago
  Martin Felis 19b7d1e115 Implemented love.filesystem support for Android. 10 years ago
  Martin Felis 5446022660 print on Android now outputs to Logcat. 10 years ago
  Martin Felis 1ea54042e3 Fixed compilation when building for Android. 10 years ago
  Martin Felis f5778ed86e Added a LOVE_ANDROID define and Android-specific code that interacts with the JNI and SDL. 10 years ago
  Alex Szpakowski 5bdea01559 Fixed Canvas:renderTo to restore the previous canvases if an error occurs in the passed function. 10 years ago
  Alex Szpakowski 12450c9657 Don't error if a compressed texture with no mipmap information is passed into love.graphics.newImage and the mipmaps flag is true. 10 years ago
  Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. 10 years ago
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). 10 years ago
  Alex Szpakowski 6d9409a337 Probably fixed compilation with GCC 4.8. 10 years ago
  Alex Szpakowski 0b566f3c94 Updated the changelog. 10 years ago
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 years ago
  Alex Szpakowski b13ba42ec4 Appveyor: create the packaged zip and exe installer files when building, rather than creating a zip with some missing files. 10 years ago