Alex Szpakowski
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b625bb6624
moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
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11 years ago |
Alex Szpakowski
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ce4fdf4ac9
Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
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11 years ago |
Alex Szpakowski
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9e746c56fa
love.graphics.getBlendMode no longer does several glGetInteger function calls
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11 years ago |
Alex Szpakowski
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40242689b1
Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases
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11 years ago |
Alex Szpakowski
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2a4d47e614
Added a missing newline to a print statement
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11 years ago |
Alex Szpakowski
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33f12a6091
Source:play now returns false if alSourcePlay failed
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11 years ago |
Alex Szpakowski
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007d0d5216
Windows: create the console before modules are loaded (allows information printed during module initialization to be displayed.)
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11 years ago |
Alex Szpakowski
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a49c2a88c1
Increased robustness of audio module initialization (see issue #646.) Also changed Source:play to return a boolean indicating success.
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11 years ago |
Alex Szpakowski
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7ef0a6b576
Updated changelog
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11 years ago |
Alex Szpakowski
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a7ed581204
Reverted ParticleSystem:setPosition’s functionality to 0.9.0’s beheaviour, added ParticleSystem:moveTo which has the new behaviour (new particles spawn in a line between the old position and where the emitter was moved to.)
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11 years ago |
Alex Szpakowski
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6b538b5827
The emission rate for ParticleSystems is no longer restricted to integer numbers.
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11 years ago |
Alex Szpakowski
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d70023e350
Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607.
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11 years ago |
Alex Szpakowski
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a2a8b14cfd
Added love.getVersion (resolves issue #809).
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11 years ago |
Alex Szpakowski
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0f9bf64cf8
Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’
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11 years ago |
Alex Szpakowski
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0da21a430a
Mac: enabled link-time optimization for Release builds of love
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11 years ago |
Alex Szpakowski
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c5c788e976
Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841.
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11 years ago |
Alex Szpakowski
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3a24e73891
0.9.1’s API is designed to be backwards-compatible with 0.9.0 games (resolves issue #839)
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11 years ago |
Alex Szpakowski
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988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
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11 years ago |
Alex Szpakowski
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7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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11 years ago |
Alex Szpakowski
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10f1e23931
Increased version to 0.9.1
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11 years ago |
Alex Szpakowski
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ba7e69d776
Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().
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11 years ago |
Alex Szpakowski
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73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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11 years ago |
Alex Szpakowski
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81d9810ed8
Fixed t.window.highdpi in love.conf, updated the nogame screen to look slightly better on retina displays
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11 years ago |
Alex Szpakowski
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0e13975c11
Improved some error message text
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11 years ago |
Alex Szpakowski
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ad65b577be
Updated changelog
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11 years ago |
Alex Szpakowski
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50b7bdcea9
And another typo…
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11 years ago |
Alex Szpakowski
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0d52ac6d52
Fixed dumb typo
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11 years ago |
Alex Szpakowski
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309193895a
Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761).
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11 years ago |
Alex Szpakowski
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29f47d9a10
Changed particle spawning behaviour in ParticleSystems to spawn at an interpolated position between the location at the previous update and the current one. This results in much smoother behaviour when moving a ParticleSystem constantly via ParticleSystem:setPosition.
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11 years ago |
Alex Szpakowski
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dc35db1c7b
Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print.
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11 years ago |