Commit History

Author SHA1 Message Date
  Alex Szpakowski b625bb6624 moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.) 11 years ago
  Alex Szpakowski ce4fdf4ac9 Added sRGB (gamma-correct) support for Images, Canvases, and the main screen. 11 years ago
  Alex Szpakowski 9e746c56fa love.graphics.getBlendMode no longer does several glGetInteger function calls 11 years ago
  Alex Szpakowski 40242689b1 Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases 11 years ago
  Alex Szpakowski 2a4d47e614 Added a missing newline to a print statement 11 years ago
  Alex Szpakowski 33f12a6091 Source:play now returns false if alSourcePlay failed 11 years ago
  Alex Szpakowski 007d0d5216 Windows: create the console before modules are loaded (allows information printed during module initialization to be displayed.) 11 years ago
  Alex Szpakowski a49c2a88c1 Increased robustness of audio module initialization (see issue #646.) Also changed Source:play to return a boolean indicating success. 11 years ago
  Alex Szpakowski 7ef0a6b576 Updated changelog 11 years ago
  Alex Szpakowski a7ed581204 Reverted ParticleSystem:setPosition’s functionality to 0.9.0’s beheaviour, added ParticleSystem:moveTo which has the new behaviour (new particles spawn in a line between the old position and where the emitter was moved to.) 11 years ago
  Alex Szpakowski 6b538b5827 The emission rate for ParticleSystems is no longer restricted to integer numbers. 11 years ago
  Alex Szpakowski d70023e350 Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607. 11 years ago
  Alex Szpakowski a2a8b14cfd Added love.getVersion (resolves issue #809). 11 years ago
  Alex Szpakowski 0f9bf64cf8 Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’ 11 years ago
  Alex Szpakowski 0da21a430a Mac: enabled link-time optimization for Release builds of love 11 years ago
  Alex Szpakowski c5c788e976 Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841. 11 years ago
  Alex Szpakowski 3a24e73891 0.9.1’s API is designed to be backwards-compatible with 0.9.0 games (resolves issue #839) 11 years ago
  Alex Szpakowski 988404e4ca Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize. 11 years ago
  Alex Szpakowski 7556fde5e6 Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA. 11 years ago
  Alex Szpakowski 10f1e23931 Increased version to 0.9.1 11 years ago
  Alex Szpakowski ba7e69d776 Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange(). 11 years ago
  Alex Szpakowski 73f1ce0d40 Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID. 11 years ago
  Alex Szpakowski 81d9810ed8 Fixed t.window.highdpi in love.conf, updated the nogame screen to look slightly better on retina displays 11 years ago
  Alex Szpakowski 0e13975c11 Improved some error message text 11 years ago
  Alex Szpakowski ad65b577be Updated changelog 11 years ago
  Alex Szpakowski 50b7bdcea9 And another typo… 11 years ago
  Alex Szpakowski 0d52ac6d52 Fixed dumb typo 11 years ago
  Alex Szpakowski 309193895a Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761). 11 years ago
  Alex Szpakowski 29f47d9a10 Changed particle spawning behaviour in ParticleSystems to spawn at an interpolated position between the location at the previous update and the current one. This results in much smoother behaviour when moving a ParticleSystem constantly via ParticleSystem:setPosition. 11 years ago
  Alex Szpakowski dc35db1c7b Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print. 11 years ago