Alex Szpakowski
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ba7e69d776
Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().
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11 years ago |
Alex Szpakowski
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73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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11 years ago |
Alex Szpakowski
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0e13975c11
Improved some error message text
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11 years ago |
Alex Szpakowski
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fda005c5ff
love.graphics.getScissor now has a proper C++ module method
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11 years ago |
Alex Szpakowski
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c64b3d2527
Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.)
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11 years ago |
Alex Szpakowski
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510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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11 years ago |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 years ago |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 years ago |
Alex Szpakowski
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d9da19d665
Error for misspelled / invalid window attributes in love.window.setMode (resolves issue #736)
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11 years ago |
Alex Szpakowski
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b556dde3cb
love.graphics.draw(image, quad, x, y, ...) now errors instead of shifting parameters if the quad argument is nil
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12 years ago |
Alex Szpakowski
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206e184cde
love.graphics.print's x and y arguments now default to 0 (resolves issue #638)
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12 years ago |
Alex Szpakowski
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fb34f5bc9e
Auto-padded NPOT images' texture coordinates are now scaled at draw time via the texture matrix (fixes auto-padded images with Meshes.) Also fixed love.graphics.newQuad.
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12 years ago |
Alex Szpakowski
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c426998b04
Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices
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12 years ago |
Alex Szpakowski
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b59e3d9c35
Meshes now use vertex buffers for more efficient drawing.
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12 years ago |
Alex Szpakowski
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c63e2ec624
Merged default into Mesh
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12 years ago |
Alex Szpakowski
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1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
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12 years ago |
Alex Szpakowski
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bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
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12 years ago |
Alex Szpakowski
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5de43a7207
The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs
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12 years ago |
Alex Szpakowski
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b36d643570
Changed love.graphics.getRendererInfo to return all the info (resolves issue #757)
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12 years ago |
Alex Szpakowski
|
21d1e7737c
Fixed ParticleSystem:setAreaSpread("none") to not require x/y arguments (resolves issue #738)
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12 years ago |
Alex Szpakowski
|
f89097ed90
Fixed the error message when only one argument is given to newImageFont (resolves issue #737)
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12 years ago |
Alex Szpakowski
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ef9f30d5c4
Fixed a typo preventing compressed textures from being loaded into images
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12 years ago |
Alex Szpakowski
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06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729)
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12 years ago |
Alex Szpakowski
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ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
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12 years ago |
Alex Szpakowski
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1b5912a461
Really fixed setScissor erroring when scissoring is disabled and x,y,w,h from getScissor is used (see issue #709)
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12 years ago |
Alex Szpakowski
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394888bd13
Fixed love.graphics.setScissor and love.graphics.setColorMask to not error if a single nil argument is given (resolves issue #709)
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12 years ago |
Alex Szpakowski
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96a668ecf3
Renamed CompressedData:getType to CompressedData:getFormat
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12 years ago |
Alex Szpakowski
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72068ba519
love.graphics.isSupported now errors if an invalid string is given (see issue #690)
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12 years ago |
Alex Szpakowski
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73e9f327dc
Cleaned up boot.lua a tiny bit
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12 years ago |
vrld
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be205544b3
Issue #659: Add line joins.
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12 years ago |