Alex Szpakowski
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c3612acfde
Fixed the use of getRealDirectory when auto-detecting the identity name.
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10 лет назад |
Bart van Strien
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29da6b3c26
Attempt to make identity autodetection even more robust using getRealDirectory
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10 лет назад |
Alex Szpakowski
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247daa85b5
Added a couple comments documenting why some codepaths have been chosen.
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10 лет назад |
Alex Szpakowski
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4c571e8fd7
Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used.
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10 лет назад |
Alex Szpakowski
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88c8e0c071
Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending.
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10 лет назад |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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10 лет назад |
Bart van Strien
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e3ff0a0d63
Fix possible segfault when a DecodeHandler fails to decode an image properly
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10 лет назад |
Alex Szpakowski
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bf1b409da1
Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2.
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10 лет назад |
Alex Szpakowski
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9d635fa63a
Updated the changelog
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10 лет назад |
Alex Szpakowski
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0583ebe470
All vertex component arguments to Mesh:setVertex and Mesh:setVertexAttribute are now optional rather than required. Float vertex components default to 0, and byte components default to 255.
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10 лет назад |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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10 лет назад |
Alex Szpakowski
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42ae9c9585
Moved the love.graphics Lua code into the graphics module folder.
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10 лет назад |
Alex Szpakowski
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2dc8a8ea45
Cleaned up some index buffer code.
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10 лет назад |
Alex Szpakowski
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073570b7af
Fixed the return type of luax_objlen.
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10 лет назад |
Bart van Strien
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3cb777e2b7
Add basic lua 5.3 support
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10 лет назад |
Alex Szpakowski
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df1bd42dec
Implemented efficient FFI versions of ImageData methods.
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10 лет назад |
Alex Szpakowski
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409d313bff
Added FFI versions of SoundData:getBitDepth and SoundData:getDuration.
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10 лет назад |
Alex Szpakowski
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532c61c6c2
Implemented efficient FFI versions of SoundData methods, which are used when the LuaJIT FFI and JIT compiler are present.
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10 лет назад |
Alex Szpakowski
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57fa9994af
Verify that the bit depth argument in love.sound.newSoundData is valid / supported.
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10 лет назад |
Alex Szpakowski
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aac595525a
Cleaned up some ImageData code.
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10 лет назад |
Alex Szpakowski
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16ebe92176
Added a flag to the Mac info.plist which allows high-dpi windows to be created in all situations when requested and supported.
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10 лет назад |
Alex Szpakowski
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59e4b1b8d6
Removed some debug prints on iOS.
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10 лет назад |
Alex Szpakowski
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3053278048
Moved the no-game screen code to its own file.
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10 лет назад |
Alex Szpakowski
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b2b5a1d9df
Fixed a compiler warning on Linux and iOS.
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10 лет назад |
Alex Szpakowski
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9e2dd384cb
Removed the "LÖVE" text label from the default iOS launch screen.
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10 лет назад |
Alex Szpakowski
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589f153073
Fixed a compiler warning.
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10 лет назад |
Alex Szpakowski
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91e2227124
Fixed the behaviour of love.window.requestAttention on Windows.
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10 лет назад |
Alex Szpakowski
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cf73aa0107
Added love.window.requestAttention. Bounces the dock icon in OS X and flashes the taskbar icon in Windows when called, if the program isn't in focus.
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10 лет назад |
Bart van Strien
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6ef6f85d0c
Restore 0-argument love.graphics.newFont/love.font.newRasterizer
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10 лет назад |
Alex Szpakowski
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8c1bc543b9
Fixed love.graphics.rectangle erroring when the width or height is 0.
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10 лет назад |