Commit történet

Szerző SHA1 Üzenet Dátum
  Alex Szpakowski c5c788e976 Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841. 11 éve
  Alex Szpakowski 3a24e73891 0.9.1’s API is designed to be backwards-compatible with 0.9.0 games (resolves issue #839) 11 éve
  Alex Szpakowski 988404e4ca Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize. 11 éve
  Alex Szpakowski 7556fde5e6 Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA. 11 éve
  Alex Szpakowski 10f1e23931 Increased version to 0.9.1 11 éve
  Alex Szpakowski ba7e69d776 Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange(). 11 éve
  Alex Szpakowski 73f1ce0d40 Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID. 11 éve
  Alex Szpakowski 81d9810ed8 Fixed t.window.highdpi in love.conf, updated the nogame screen to look slightly better on retina displays 11 éve
  Alex Szpakowski 0e13975c11 Improved some error message text 11 éve
  Alex Szpakowski ad65b577be Updated changelog 11 éve
  Alex Szpakowski 50b7bdcea9 And another typo… 11 éve
  Alex Szpakowski 0d52ac6d52 Fixed dumb typo 11 éve
  Alex Szpakowski 309193895a Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761). 11 éve
  Alex Szpakowski 29f47d9a10 Changed particle spawning behaviour in ParticleSystems to spawn at an interpolated position between the location at the previous update and the current one. This results in much smoother behaviour when moving a ParticleSystem constantly via ParticleSystem:setPosition. 11 éve
  Alex Szpakowski dc35db1c7b Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print. 11 éve
  Alex Szpakowski 9b9671f5ee Fixed a potential memory leak when a Font object errors 11 éve
  Alex Szpakowski 7f77c2d0b3 Canvas:renderTo now restores the previously active Canvas when done, instead of erroring if another Canvas is already active 11 éve
  Alex Szpakowski 113093e4fc Separated canvas texture creation code from FBO creation code 11 éve
  Alex Szpakowski fda005c5ff love.graphics.getScissor now has a proper C++ module method 11 éve
  Alex Szpakowski c64b3d2527 Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.) 11 éve
  Alex Szpakowski 6fcebf69e4 Updated changelog 11 éve
  Alex Szpakowski 1d3c4e125e Make love.graphics.reset call love.graphics.origin instead of clearing the internal pixel size stack 11 éve
  Alex Szpakowski 510ed6f11e Abstracted lua bindings for general Texture methods into wrap_Texture.cpp 11 éve
  Alex Szpakowski 6756bc3c2c Updated readme 11 éve
  Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 11 éve
  Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782). 11 éve
  Alex Szpakowski 1d3f6e967d Added CircleShape:get/setPoint. 11 éve
  Alex Szpakowski b091746118 Removed some unused variable warnings when compiling 11 éve
  Alex Szpakowski 9c747f1476 Switched to using bearing and advance metrics from the actual bitmap glyph object, removed old unused method declarations in the Filesystem class. 11 éve
  Alex Szpakowski ccc5535a82 The love.filesystem module searchers for require are now tried after package.preload instead of before. 11 éve