Alex Szpakowski
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c5c788e976
Added a built-in variable readable in shaders: ‘love_ScreenSize’. Its x and y components contain the width and height of the current viewport. Resolves issue #841.
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11 éve |
Alex Szpakowski
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3a24e73891
0.9.1’s API is designed to be backwards-compatible with 0.9.0 games (resolves issue #839)
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11 éve |
Alex Szpakowski
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988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
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11 éve |
Alex Szpakowski
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7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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11 éve |
Alex Szpakowski
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10f1e23931
Increased version to 0.9.1
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11 éve |
Alex Szpakowski
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ba7e69d776
Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().
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11 éve |
Alex Szpakowski
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73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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11 éve |
Alex Szpakowski
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81d9810ed8
Fixed t.window.highdpi in love.conf, updated the nogame screen to look slightly better on retina displays
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11 éve |
Alex Szpakowski
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0e13975c11
Improved some error message text
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11 éve |
Alex Szpakowski
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ad65b577be
Updated changelog
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11 éve |
Alex Szpakowski
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50b7bdcea9
And another typo…
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11 éve |
Alex Szpakowski
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0d52ac6d52
Fixed dumb typo
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11 éve |
Alex Szpakowski
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309193895a
Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761).
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11 éve |
Alex Szpakowski
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29f47d9a10
Changed particle spawning behaviour in ParticleSystems to spawn at an interpolated position between the location at the previous update and the current one. This results in much smoother behaviour when moving a ParticleSystem constantly via ParticleSystem:setPosition.
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11 éve |
Alex Szpakowski
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dc35db1c7b
Fixed tab characters (‘\t’) in text to be drawn properly with love.graphics.print.
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11 éve |
Alex Szpakowski
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9b9671f5ee
Fixed a potential memory leak when a Font object errors
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11 éve |
Alex Szpakowski
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7f77c2d0b3
Canvas:renderTo now restores the previously active Canvas when done, instead of erroring if another Canvas is already active
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11 éve |
Alex Szpakowski
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113093e4fc
Separated canvas texture creation code from FBO creation code
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11 éve |
Alex Szpakowski
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fda005c5ff
love.graphics.getScissor now has a proper C++ module method
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11 éve |
Alex Szpakowski
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c64b3d2527
Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.)
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11 éve |
Alex Szpakowski
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6fcebf69e4
Updated changelog
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11 éve |
Alex Szpakowski
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1d3c4e125e
Make love.graphics.reset call love.graphics.origin instead of clearing the internal pixel size stack
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11 éve |
Alex Szpakowski
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510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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11 éve |
Alex Szpakowski
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6756bc3c2c
Updated readme
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11 éve |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 éve |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 éve |
Alex Szpakowski
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1d3f6e967d
Added CircleShape:get/setPoint.
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11 éve |
Alex Szpakowski
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b091746118
Removed some unused variable warnings when compiling
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11 éve |
Alex Szpakowski
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9c747f1476
Switched to using bearing and advance metrics from the actual bitmap glyph object, removed old unused method declarations in the Filesystem class.
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11 éve |
Alex Szpakowski
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ccc5535a82
The love.filesystem module searchers for require are now tried after package.preload instead of before.
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11 éve |