Alex Szpakowski
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c6da6ffab9
XCode project now builds liblove and uses it with love.app
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12 years ago |
Alex Szpakowski
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3cf03fee8f
Fixed the lua header generator script to output the correct year in the copyright text
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12 years ago |
Alex Szpakowski
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96161c66f6
Updated copyright text for the new year
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12 years ago |
Alex Szpakowski
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e16b5afa6d
Fixed love.graphics.getPointStyle
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12 years ago |
Alex Szpakowski
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a76ffd5715
Fixed VertexIndex::getElementSize
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12 years ago |
Alex Szpakowski
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de959b7275
Added a method to VertexIndex to determine the size in bytes of an element in the index array
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12 years ago |
Alex Szpakowski
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a9211a1389
Removed direct OpenGL calls in the SDL Window module
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12 years ago |
Bart van Strien
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8fba362fc5
Add SoundData:getDuration, returns the duration in seconds
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12 years ago |
Alex Szpakowski
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7a16e4cb49
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
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12 years ago |
Alex Szpakowski
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7384bf15d3
Merged rude/love into default
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12 years ago |
Alex Szpakowski
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02d2a872ab
Improved shader member variable names, fixed up XCode project file
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12 years ago |
Alex Szpakowski
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383cfb11ea
Merged rude/love into vertexshader/default
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12 years ago |
Bart van Strien
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f81eebfb5f
Reapply sdl's keyrepeat settings after setWindow
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12 years ago |
Alex Szpakowski
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09ee533cea
Cleaned up TrueType Rasterizer code
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12 years ago |
Alex Szpakowski
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5cae5ea37e
Removed code for tesselation and geometry shader detection
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12 years ago |
Alex Szpakowski
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383bed8098
Use const references for string function arguments
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12 years ago |
Alex Szpakowski
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191af5cd5b
Minor cosmetics
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12 years ago |
Alex Szpakowski
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76b0537eff
ImageFonts now replace the spacer color with transparency when generating a glyph instead of when first parsing ImageData (source ImageData used to generate an ImageFont is now unmolested.)
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12 years ago |
Alex Szpakowski
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6247e7b60b
Removed silly exception case
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12 years ago |
Alex Szpakowski
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e51a9eb25d
Added support for UTF-8 ImageFont glyphs and ImageFonts with more than 256 characters
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12 years ago |
Alex Szpakowski
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022f549554
Use unsigned ints instead of unsigned shorts to represent UTF8 font glyphs
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12 years ago |
Alexander Szpakowski
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f016840ed0
Merged in changes from main repository
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12 years ago |
Alexander Szpakowski
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ce75b3af69
Merge from root
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12 years ago |
Bart van Strien
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a72c981c32
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390)
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12 years ago |
Bart van Strien
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501beb7d02
Add blend mode 'none' (issue #536)
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12 years ago |
Bart van Strien
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49961d66c7
Fix setVolumeLimits (issue #537)
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12 years ago |
Bart van Strien
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b97765b169
Check for OpenGL 2.0 in NPOT check (issue #538)
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12 years ago |
Alexander Szpakowski
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9f8f493aed
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
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12 years ago |
Alexander Szpakowski
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e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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12 years ago |
Alexander Szpakowski
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331c883c77
Improved clarity of some comments, variable names, and functions
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12 years ago |