Commit History

Author SHA1 Message Date
  Alex Szpakowski c764f9f206 Support instancing on more systems. Note that GLSL 3 may not be supported everywhere that instancing is, and love_InstanceID requires GLSL 3 (but instanced vertex attributes do not). 8 years ago
  Alex Szpakowski bea7cfdaab Add low-level hardware instancing support to Meshes. 8 years ago
  Alex Szpakowski 731b5d5cf0 Added support for GLSL 3 shaders (GLSL 3.30 and GLSL ES 3.00). 8 years ago
  Alex Szpakowski a6669a8bb2 Merge default into minor 8 years ago
  Alex Szpakowski f45c6a0d74 Fix a crash related to love.graphics.push and love.window.setMode. 8 years ago
  Alex Szpakowski 01ff7d1275 Merged in Mastificate/love (pull request #77) 8 years ago
  Bart van Strien ff336041a9 Clean up autotools build scripts 8 years ago
  Bart van Strien a9a294beb3 Rebuild boot.lua.h 8 years ago
  Bart van Strien 2aff0b1199 Remove executable bit from source files 8 years ago
  Alex Szpakowski 44dc4bb2a2 Fix font textures in OpenGL ES 3. 8 years ago
  Alex Szpakowski 734be1afad Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32! 8 years ago
  Alex Szpakowski 73e5111335 Potentially fix a crash in love.window.setMode. 8 years ago
  Mastificate 93a15ce983 added error handling for bezier curves and fixed infinite loop bugs 8 years ago
  Alex Szpakowski 28ed5e5a4b Actually merge the latest default into minor… 8 years ago
  Alex Szpakowski c5b7a07064 Merge default into minor. 8 years ago
  Bart van Strien 9316d84028 Add (optional) copy-to-clipboard functionality to the error handler 8 years ago
  Alex Szpakowski 06cb7a6db6 Error instead of crash when Source:setLooping is called on a queueable Source (thanks zorg) 8 years ago
  Alex Szpakowski 22c4d1ae79 Font texture atlases can be created in Core Profile GL3. 8 years ago
  Alex Szpakowski 8c204efafb Minor pre-emptive fixes for GL3. 8 years ago
  Alex Szpakowski 656668b8c8 Particle systems use a GLBuffer internally, instead of direct vertex arrays with glDrawElements. 8 years ago
  Alex Szpakowski e445c50af8 Fix stenciling… 8 years ago
  Alex Szpakowski 5243fb5a85 Allow disabling stencil capabilities for the main screen in love.window.setMode. 8 years ago
  Alex Szpakowski 3adc9b45be Fix captureScreenshot when MSAA is used on iOS 8 years ago
  Alex Szpakowski a653bfa104 Minor batching fixes and performance improvements 8 years ago
  Alex Szpakowski 551dc423a2 Improved performance slightly when love.graphics.setColor is used heavily with automatic batching. 8 years ago
  evan yeung 8d269226c0 Let the love.filesystem loader support the template path for multiple interrogation mark. 8 years ago
  evan yeung 9b77dbe262 Let the love.filesystem loader support the template path for multiple interrogation mark. 8 years ago
  Alex Szpakowski 8899c03651 Add C++ side support for unsigned int shader uniforms. Note that the shader languages love currently supports (glsl 1.20, glsl es 1.00) don’t support uints at the moment. 8 years ago
  Alex Szpakowski abb72cb813 Happy new year! 🥂 8 years ago
  Alex Szpakowski bdd51d547f Minor code cleanup 8 years ago