niki
|
c996860602
Use löve's uniform data object for vulkan shader
|
3 éve |
niki
|
65074dae15
hello world triangle
|
3 éve |
Alex Szpakowski
|
d51e012812
Merge branch '12.0-development' into metal
|
3 éve |
Alex Szpakowski
|
7f3538d2ba
Merge branch 'main' into 12.0-development
|
3 éve |
Alex Szpakowski
|
8e7fd10b6f
Update copyright year for 2022
|
3 éve |
Alex Szpakowski
|
e63025b74f
Merge branch '12.0-development' into metal
|
3 éve |
bjorn
|
085ba2cb6e
Add compute ShaderStage;
|
4 éve |
Alex Szpakowski
|
14cda7818f
Rename internal enum
|
4 éve |
Alex Szpakowski
|
21f5ba86d3
Merge branch 'master' into 12.0-development
|
4 éve |
Alex Szpakowski
|
f89aabb0bb
Update copyright year for 2021
|
4 éve |
Alex Szpakowski
|
d083c87d74
Update glslang
|
4 éve |
Alex Szpakowski
|
7a50f32585
Merge branch '12.0-development' into metal
|
5 éve |
Alex Szpakowski
|
6cd4b3e3f7
Update glslang
|
5 éve |
Alex Szpakowski
|
2cff535eb1
Move shader parsing code from Lua to C++.
|
5 éve |
Alex Szpakowski
|
74cf9b8236
The bones of what will become a Metal backend.
|
5 éve |
Alex Szpakowski
|
fc4847c69d
Update copyright for the new year
|
5 éve |
Alex Szpakowski
|
0752f27bdf
Update copyright year for 2019
|
6 éve |
Alex Szpakowski
|
a91a0a9431
update glslang
|
6 éve |
Bart van Strien
|
e80247c191
Happy new year! ✨
|
7 éve |
Alex Szpakowski
|
e5b0d96b27
Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235.
|
7 éve |