Commit History

Author SHA1 Message Date
  niki d06926eae9 Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development 2 years ago
  niki 094d6e39d1 vulkan: improve render pass performance 2 years ago
  nikeinikei edeab5e4e8 Merge branch 'love2d:12.0-development' into 12.0-development 2 years ago
  Sasha Szpakowski 2178b634c8 Add functions for indirect draws and compute dispatches. 2 years ago
  Sasha Szpakowski defe811f62 Allow creating a mipmapped texture with less than the full mip range. 2 years ago
  niki f01457a610 vulkan: remove internal Shader::attach call 2 years ago
  niki 377d269f4a vulkan: remap bindings to prevent clash 2 years ago
  niki a2466a4a1b vulkan: use temporary pipeline cache 2 years ago
  niki 7e7d2884c8 vulkan: fix shader crash 2 years ago
  Sasha Szpakowski b0f79f78a5 vulkan: don't pass a SDL_Window into GetInstanceExtensions, it's unneeded. 2 years ago
  Sasha Szpakowski f6cdbdc868 Merge branch 'main' into 12.0-development 2 years ago
  niki cd07a464fb vulkan: document future possibility for vsync 2 years ago
  niki 8694c44207 vulkan: fix incorrect textures in shader uniforms 2 years ago
  niki ccca355664 vulkan: fix love.window.setVsync 2 years ago
  nikeinikei eec94ccc99 Merge branch 'love2d:12.0-development' into 12.0-development 2 years ago
  niki 30bdb03f3b vulkan: code styling 2 years ago
  niki 2d5b4966d3 vulkan: add missing vulkan errors 2 years ago
  Sasha Szpakowski c89192990b vulkan: potentially improved highdpi support. 2 years ago
  Sasha Szpakowski d70514b2d1 vulkan: when vsync is off prefer immediate instead of mailbox mode, for now. 2 years ago
  niki 12bc2b4545 vulkan: fix code formatting 2 years ago
  niki 97a7042143 vulkan: remove instanceVersion class member 2 years ago
  niki 3b3bd63c93 vulkan: improve loop in createVulkanVertexFormat 2 years ago
  niki f4bdc57fb3 vulkan: keep track of device/instance api version 2 years ago
  niki 940ac05137 vulkan: call invalidate if mapping is incoherent 2 years ago
  niki ecc272e0ca vulkan: flush allocations if needed 2 years ago
  niki a95ff597d5 vulkan: remove unnecessary code 2 years ago
  slime 752a386640 vulkan: stencils use the same reversed compare mode convention as other backends 2 years ago
  slime e3ba7a0bff vulkan: fix missing stencil compare mask dynamic state setup 2 years ago
  slime b9da6d6ddc vulkan: always use optimal image tiling. 2 years ago
  slime 1eb4f1f172 vulkan: flush batched draws before clear(). minor code cleanup. 2 years ago