Alex Szpakowski
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d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
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8 years ago |
Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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8 years ago |
Bart van Strien
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7bd3581a52
Merge dynamiccore2 into minor
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8 years ago |
Alex Szpakowski
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0a3adc0839
Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
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8 years ago |
Bart van Strien
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c761202486
Build type information on first use (load-time), instead of using a hardcoded list
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8 years ago |
Alex Szpakowski
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b8b670e0ae
Simplify Drawable code
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8 years ago |
Alex Szpakowski
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e71f95595c
ImageData (and Images loaded from them) now support different data formats. Resolves issue #1048.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 years ago |
Alex Szpakowski
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66942d5f31
Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064.
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10 years ago |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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10 years ago |
Alex Szpakowski
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a29b349014
Added love.math.compress(data, format [, level]) and love.math.decompress(compresseddata) / love.math.decompress(compressedstring, format).
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10 years ago |
Alex Szpakowski
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d31168c0e0
Cleaned up some graphics code.
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10 years ago |
Alex Szpakowski
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4fa5ab4a07
Fixed the winding order of triangles in SpriteBatches and ParticleSystems.
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10 years ago |
Alex Szpakowski
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3830a0969c
Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
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10 years ago |
Alex Szpakowski
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971380003b
Reorganized some Image code.
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10 years ago |
Alex Szpakowski
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ad1fbbf3ea
Merged default into minor
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10 years ago |
Alex Szpakowski
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cf60cf89fc
De-namespaced a class, to make it less verbose.
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10 years ago |
Alex Szpakowski
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8067d42df2
Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
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10 years ago |
Alex Szpakowski
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18ab3973e8
Added support for ETC2/EAC compressed textures. Changed the CompressedFormat enum names to capitalize the format names (e.g. "PVR1rgba4" instead of "pvr1rgba4".) Improved sRGB support for compressed textures.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 years ago |
Alex Szpakowski
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5eb37d30f7
Cleaned up and simplified some graphics code.
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10 years ago |
Alex Szpakowski
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cf7342f8b7
Use C++11's in-line member initializers instead of default constructors with initializer lists, for some structs.
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11 years ago |
Alex Szpakowski
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8a7481eaa3
Added optional xoffset/yoffset/width/height arguments to Image:refresh, to specify a sub-rectangle. Specifying a small sub-rectangle can improve the performance of Image:refresh.
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11 years ago |
Alex Szpakowski
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71c71985d3
Merged default into minor
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11 years ago |
Alex Szpakowski
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8ffe610659
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
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11 years ago |
Alex Szpakowski
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53e63d48c9
Merged default into minor
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11 years ago |
Alex Szpakowski
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d59c76a55f
Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs!
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11 years ago |
Alex Szpakowski
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8483ea31a1
Changed love.graphics.newImage's optional second argument to be a table of flags. Current flags are 'mipmaps' and 'srgb'.
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11 years ago |