Commit History

Author SHA1 Message Date
  Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122). 8 years ago
  Alex Szpakowski 52b7b0f80d Unify separate GL/GLES code paths for love’s built in matrices in shaders. 8 years ago
  Alex Szpakowski 0d2e08baff Implement automatic batching for points, lines, shapes, and images/quads. 8 years ago
  Alex Szpakowski 0a8c6f3ee6 Cleaned up some love.graphics code. 8 years ago
  Alex Szpakowski 0a3adc0839 Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum. 8 years ago
  Alex Szpakowski f85ee6b504 Add some more graphics feature and limit queries (resolves issue #1234). 8 years ago
  Alex Szpakowski 9d2ee6d909 Shader uniforms keep their values after love.window.setMode (resolves issue #1174). 8 years ago
  Alex Szpakowski bed9bc1bae We don’t need a list of projection matrices.. 8 years ago
  Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends. 8 years ago
  Alex Szpakowski 2222bb37d2 Removed gl.bindTexture, so it won't get accidentally used. 8 years ago
  Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls. 8 years ago
  Alex Szpakowski 901cc362df Added 'shaderswitches' to love.graphics.getStats. 9 years ago
  Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 9 years ago
  Alex Szpakowski abd3c64bc5 Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct. 9 years ago
  Alex Szpakowski a95235ffa1 Typo fixes in a comment 9 years ago
  Alex Szpakowski 8a59743481 Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths. 9 years ago
  Alex Szpakowski 6d6d805858 Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two. 9 years ago
  Alex Szpakowski 4f093e7fac Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work. 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski 4c82c96369 Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range. 9 years ago
  Alex Szpakowski 890802c0a3 Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created. 9 years ago
  Alex Szpakowski 05ed70ed18 Updated stb_image to 2.07. 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 33e1d2736d Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering. 10 years ago
  Alex Szpakowski d31168c0e0 Cleaned up some graphics code. 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago
  Alex Szpakowski 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. 10 years ago
  Alex Szpakowski 4dc73959a6 Hopefully fixed a major bug related to using Shader:send with textures. 10 years ago