Alex Szpakowski
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d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
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8 years ago |
Alex Szpakowski
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52b7b0f80d
Unify separate GL/GLES code paths for love’s built in matrices in shaders.
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8 years ago |
Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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8 years ago |
Alex Szpakowski
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0a8c6f3ee6
Cleaned up some love.graphics code.
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8 years ago |
Alex Szpakowski
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0a3adc0839
Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
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8 years ago |
Alex Szpakowski
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f85ee6b504
Add some more graphics feature and limit queries (resolves issue #1234).
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8 years ago |
Alex Szpakowski
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9d2ee6d909
Shader uniforms keep their values after love.window.setMode (resolves issue #1174).
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8 years ago |
Alex Szpakowski
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bed9bc1bae
We don’t need a list of projection matrices..
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8 years ago |
Alex Szpakowski
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3e80ec2257
Render pass API. Replaces love.graphics.setCanvas and friends.
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8 years ago |
Alex Szpakowski
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2222bb37d2
Removed gl.bindTexture, so it won't get accidentally used.
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8 years ago |
Alex Szpakowski
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d1c5edd792
Prevent redundant glBindBuffer calls.
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8 years ago |
Alex Szpakowski
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901cc362df
Added 'shaderswitches' to love.graphics.getStats.
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9 years ago |
Alex Szpakowski
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9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
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9 years ago |
Alex Szpakowski
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abd3c64bc5
Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct.
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9 years ago |
Alex Szpakowski
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a95235ffa1
Typo fixes in a comment
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9 years ago |
Alex Szpakowski
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8a59743481
Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths.
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9 years ago |
Alex Szpakowski
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6d6d805858
Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two.
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9 years ago |
Alex Szpakowski
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4f093e7fac
Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
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9 years ago |
Alex Szpakowski
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890802c0a3
Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created.
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9 years ago |
Alex Szpakowski
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05ed70ed18
Updated stb_image to 2.07.
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10 years ago |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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10 years ago |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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10 years ago |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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10 years ago |
Alex Szpakowski
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33e1d2736d
Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering.
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10 years ago |
Alex Szpakowski
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d31168c0e0
Cleaned up some graphics code.
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10 years ago |
Alex Szpakowski
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06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
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10 years ago |
Alex Szpakowski
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4ef0d257e9
Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963.
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10 years ago |
Alex Szpakowski
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4dc73959a6
Hopefully fixed a major bug related to using Shader:send with textures.
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10 years ago |