Commit History

Author SHA1 Message Date
  Bart van Strien d967a755e5 Make love::Type handle type names 8 years ago
  Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list 8 years ago
  Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls. 8 years ago
  Alex Szpakowski b8b670e0ae Simplify Drawable code 8 years ago
  Alex Szpakowski daf13de4eb Removed the no-argument variant of Text:set() in favour of Text:clear(). Resolves issue #1126. 9 years ago
  Bart van Strien 7266fa4fc5 Fix memory leak in Text:set (fixes #1181) 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski 5460a5b872 Hopefully work around an nvidia graphics driver bug in OS X. 9 years ago
  Alex Szpakowski e9c75c342e Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object. 9 years ago
  Alex Szpakowski 46daf9dd15 Simplified some code by removing an unnecessary/useless optimization. 9 years ago
  Alex Szpakowski 389b91cf6f Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865. 9 years ago
  Alex Szpakowski 34b8e47831 Removed the internal rounding applied to the x and y parameters of love.graphics.print/printf. Resolves issue #1062. 9 years ago
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski 90a3c2b8ba Added Text:setFont. 10 years ago
  Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.) 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago
  Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. 10 years ago
  Alex Szpakowski 54516a5652 Fixed a case of undefined behavior in love.graphics.printf and Text:set. 10 years ago
  Alex Szpakowski 970704c2b7 Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf. 10 years ago