Bart van Strien
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d967a755e5
Make love::Type handle type names
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8 years ago |
Bart van Strien
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c761202486
Build type information on first use (load-time), instead of using a hardcoded list
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8 years ago |
Alex Szpakowski
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d1c5edd792
Prevent redundant glBindBuffer calls.
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8 years ago |
Alex Szpakowski
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b8b670e0ae
Simplify Drawable code
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8 years ago |
Alex Szpakowski
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daf13de4eb
Removed the no-argument variant of Text:set() in favour of Text:clear(). Resolves issue #1126.
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9 years ago |
Bart van Strien
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7266fa4fc5
Fix memory leak in Text:set (fixes #1181)
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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5460a5b872
Hopefully work around an nvidia graphics driver bug in OS X.
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9 years ago |
Alex Szpakowski
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e9c75c342e
Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object.
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9 years ago |
Alex Szpakowski
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46daf9dd15
Simplified some code by removing an unnecessary/useless optimization.
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9 years ago |
Alex Szpakowski
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389b91cf6f
Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865.
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9 years ago |
Alex Szpakowski
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34b8e47831
Removed the internal rounding applied to the x and y parameters of love.graphics.print/printf. Resolves issue #1062.
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9 years ago |
Alex Szpakowski
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bfef97c48a
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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10 years ago |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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10 years ago |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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10 years ago |
Alex Szpakowski
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90a3c2b8ba
Added Text:setFont.
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10 years ago |
Alex Szpakowski
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2844499ef7
Added the ability to have custom vertex attributes in Meshes (resolves issue #768.)
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10 years ago |
Alex Szpakowski
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06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
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10 years ago |
Alex Szpakowski
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8277eb9abd
Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.
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10 years ago |
Alex Szpakowski
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54516a5652
Fixed a case of undefined behavior in love.graphics.printf and Text:set.
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10 years ago |
Alex Szpakowski
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970704c2b7
Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
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10 years ago |