Alex Szpakowski
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db1c982f76
boot.lua and nogame.lua line numbers match the source code once they're embedded into love (thanks, pgimeno!)
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6 years ago |
Alex Szpakowski
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09cd3b68c9
Explicitly disable color FBO attachments where possible for depth/stencil canvases. Potentially fixes issue #1470
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6 years ago |
Alex Szpakowski
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0c2153e0ca
Fix a potentially uninitialized value in love.graphics code. Minor cleanup.
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6 years ago |
Alex Szpakowski
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b439ff07ce
Allow love.timer.sleep(0).
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6 years ago |
Bart van Strien
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9d2640364b
Convert the readme back to utf-8
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6 years ago |
Bart van Strien
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00e7d640c7
Also test source pitch is positive and clarify error (resolves #1474)
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6 years ago |
Bart van Strien
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5b2b328624
Merged in Lin-Buo-Ren/love/Lin-Buo-Ren/fix-heading-markup-in-readme-1551583956825 (pull request #122)
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6 years ago |
林博仁
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e3d73d9351
Fix heading markup in README
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6 years ago |
Bart van Strien
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3d64ad0a3e
Properly propagate errors when creating a DataView (fixes #1476)
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6 years ago |
Alex Szpakowski
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4fd2009e25
Merged in AuahDark/love/android-safearea (pull request #121)
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6 years ago |
Miku AuahDark
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b3497f42e4
Add failsafe for `love.window.getSafeArea` in Android.
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6 years ago |
Miku AuahDark
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4a08c0f7c1
Implement `love.window.getSafeArea` for Android
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6 years ago |
Alex Szpakowski
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76917685dd
Add an optional vertex count parameter to mesh:setVertices.
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6 years ago |
Alex Szpakowski
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74dcc41b38
Cleaned up love.graphics Image code for determining whether the image's pixel format is supported.
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6 years ago |
Alex Szpakowski
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1bb50fccac
Reduce peak memory usage when a font's glyph atlas needs to be recreated.
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6 years ago |
Alex Szpakowski
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d83117c981
Improve precision of the gammaToLinearPrecise shader function.
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6 years ago |
Alex Szpakowski
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91d425e7e1
Fix World:getJoints to return fully resolved types for joints.
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6 years ago |
Alex Szpakowski
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3ad16a70da
love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465.
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6 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Alex Szpakowski
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a7d0c02058
Remove some unused love.physics Body methods, and clean up a bit of code.
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6 years ago |
Alex Szpakowski
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19890a65c3
Move named channel code to the thread module instead of having a static map. Fixes issue #1464.
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6 years ago |
Alex Szpakowski
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364718fa46
Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
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6 years ago |
Alex Szpakowski
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3af66da51e
Automatic batching: improve the consistency of performance and draw calls for the vertex buffer upload approach taken on older Windows and Linux GPUs which are only capable of GL3.
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6 years ago |
Alex Szpakowski
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974b02f6e0
Update changelog
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6 years ago |
Alex Szpakowski
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97883ae627
Update version to 11.3
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6 years ago |
Alex Szpakowski
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752c5b70f1
Fix font vertex generation skipping the first glyph in the string if it restarts its loop due to its texture atlas being recreated to make room for more glyphs. Resolves issue #1452.
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6 years ago |
Alex Szpakowski
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a91a0a9431
update glslang
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6 years ago |
Alex Szpakowski
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324a290040
The code related to t.audio.mixwithsystem=true is run before the audio module is loaded. Fixes issue #1430.
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6 years ago |
Alex Szpakowski
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f504ace6cd
Make sure love.window.getSafeArea is in DPI-scaled units on all platforms.
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6 years ago |
Alex Szpakowski
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d41aca836e
Add love.window.getSafeArea (resolves issue #1437). Returns a rectangle (x, y, w, h) inside the window which is known to be unobstructed by a system title bar, the iPhone X notch, etc. Useful for making sure UI elements can be seen by the user.
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6 years ago |