Bart van Strien
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dd1167d736
Fix inconsistent missing override warning in BMFontRasterizer
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10 years ago |
Bart van Strien
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3449465f1a
Update hgignore
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10 years ago |
Alex Szpakowski
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87e20ccafb
Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.)
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10 years ago |
Alex Szpakowski
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2168d509b3
Reworked ImageData:encode:
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10 years ago |
Alex Szpakowski
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3199482c3b
Fixed filesystem writing on iOS.
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10 years ago |
Alex Szpakowski
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91e94b4662
Potentially fixed a bug in the vorbis decoder seek callback.
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10 years ago |
Alex Szpakowski
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faa6b43441
Hopefully fixed a font initialization failure when OpenGL ES 3 is used.
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10 years ago |
Alex Szpakowski
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ded2dc39ee
Fixed Font:getWidth and Font:getWrap to use kerning information.
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10 years ago |
Alex Szpakowski
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8656797c5c
Added a message box popup asking to quit the game to the default error handler, activated when the mouse is pressed or the screen is tapped. This is mostly useful on mobile devices where users can't press 'escape'.
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10 years ago |
Alex Szpakowski
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bf432aff7c
Added basic kerning support for TrueType and BMFont fonts (resolves issue #1055.)
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10 years ago |
Alex Szpakowski
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4550409ffa
Removed an obsolete #ifndef check.
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10 years ago |
Alex Szpakowski
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af06203a4a
Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file.
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10 years ago |
Alex Szpakowski
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74fd145fa9
Merged in xpol/love (pull request #45)
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10 years ago |
Alex Szpakowski
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ee90d09937
Fixed smooth lines drawn with the 'none' line join mode.
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10 years ago |
Alex Szpakowski
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6da759047e
The index values returned by SpriteBatch:add and used by SpriteBatch:set are now 1-based rather than 0-based.
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10 years ago |
Alex Szpakowski
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1e8786879b
Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.
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10 years ago |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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10 years ago |
Alex Szpakowski
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c3612acfde
Fixed the use of getRealDirectory when auto-detecting the identity name.
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10 years ago |
Bart van Strien
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29da6b3c26
Attempt to make identity autodetection even more robust using getRealDirectory
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10 years ago |
Alex Szpakowski
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247daa85b5
Added a couple comments documenting why some codepaths have been chosen.
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10 years ago |
Alex Szpakowski
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4c571e8fd7
Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used.
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10 years ago |
Alex Szpakowski
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88c8e0c071
Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending.
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10 years ago |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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10 years ago |
Bart van Strien
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e3ff0a0d63
Fix possible segfault when a DecodeHandler fails to decode an image properly
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10 years ago |
Alex Szpakowski
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bf1b409da1
Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2.
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10 years ago |
Alex Szpakowski
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9d635fa63a
Updated the changelog
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10 years ago |
Alex Szpakowski
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0583ebe470
All vertex component arguments to Mesh:setVertex and Mesh:setVertexAttribute are now optional rather than required. Float vertex components default to 0, and byte components default to 255.
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10 years ago |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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10 years ago |
Alex Szpakowski
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42ae9c9585
Moved the love.graphics Lua code into the graphics module folder.
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10 years ago |
Alex Szpakowski
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2dc8a8ea45
Cleaned up some index buffer code.
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10 years ago |