Commit History

Author SHA1 Message Date
  Bart van Strien dd1167d736 Fix inconsistent missing override warning in BMFontRasterizer 10 years ago
  Bart van Strien 3449465f1a Update hgignore 10 years ago
  Alex Szpakowski 87e20ccafb Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.) 10 years ago
  Alex Szpakowski 2168d509b3 Reworked ImageData:encode: 10 years ago
  Alex Szpakowski 3199482c3b Fixed filesystem writing on iOS. 10 years ago
  Alex Szpakowski 91e94b4662 Potentially fixed a bug in the vorbis decoder seek callback. 10 years ago
  Alex Szpakowski faa6b43441 Hopefully fixed a font initialization failure when OpenGL ES 3 is used. 10 years ago
  Alex Szpakowski ded2dc39ee Fixed Font:getWidth and Font:getWrap to use kerning information. 10 years ago
  Alex Szpakowski 8656797c5c Added a message box popup asking to quit the game to the default error handler, activated when the mouse is pressed or the screen is tapped. This is mostly useful on mobile devices where users can't press 'escape'. 10 years ago
  Alex Szpakowski bf432aff7c Added basic kerning support for TrueType and BMFont fonts (resolves issue #1055.) 10 years ago
  Alex Szpakowski 4550409ffa Removed an obsolete #ifndef check. 10 years ago
  Alex Szpakowski af06203a4a Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file. 10 years ago
  Alex Szpakowski 74fd145fa9 Merged in xpol/love (pull request #45) 10 years ago
  Alex Szpakowski ee90d09937 Fixed smooth lines drawn with the 'none' line join mode. 10 years ago
  Alex Szpakowski 6da759047e The index values returned by SpriteBatch:add and used by SpriteBatch:set are now 1-based rather than 0-based. 10 years ago
  Alex Szpakowski 1e8786879b Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders. 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski c3612acfde Fixed the use of getRealDirectory when auto-detecting the identity name. 10 years ago
  Bart van Strien 29da6b3c26 Attempt to make identity autodetection even more robust using getRealDirectory 10 years ago
  Alex Szpakowski 247daa85b5 Added a couple comments documenting why some codepaths have been chosen. 10 years ago
  Alex Szpakowski 4c571e8fd7 Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used. 10 years ago
  Alex Szpakowski 88c8e0c071 Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Bart van Strien e3ff0a0d63 Fix possible segfault when a DecodeHandler fails to decode an image properly 10 years ago
  Alex Szpakowski bf1b409da1 Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2. 10 years ago
  Alex Szpakowski 9d635fa63a Updated the changelog 10 years ago
  Alex Szpakowski 0583ebe470 All vertex component arguments to Mesh:setVertex and Mesh:setVertexAttribute are now optional rather than required. Float vertex components default to 0, and byte components default to 255. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 42ae9c9585 Moved the love.graphics Lua code into the graphics module folder. 10 years ago
  Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. 10 years ago