Cronologia Commit

Autore SHA1 Messaggio Data
  Alex Szpakowski ddb9997ead Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file. 11 anni fa
  Alex Szpakowski 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. 11 anni fa
  Alex Szpakowski 4cd4d35739 Fixed some logic 11 anni fa
  Alex Szpakowski 42a565a0eb Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary. 11 anni fa
  Alex Szpakowski 79b453653a Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping. 11 anni fa
  Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. 11 anni fa
  Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.) 11 anni fa
  Alex Szpakowski 4d0bbb97d8 Fixed Lua pattern matching for detecting the 'position' and 'effect' shader functions (thanks lpghatguy!) 11 anni fa
  Alex Szpakowski 6971ece4cb Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code. 11 anni fa
  Alex Szpakowski f973c696f9 Fixed Image:refresh regenerating mipmaps multiple times if mipmap filtering is enabled on an uncompressed image 11 anni fa
  Alex Szpakowski a028f94ff2 Fixed love.graphics.newMesh(vertexcount, ...) trying to use glDrawArraysInstanced sometimes, fixed Mesh:getVertexMap. 11 anni fa
  Alex Szpakowski fd5b5aad65 Minor code cleanup 11 anni fa
  Alex Szpakowski 2b12c9cb1e Updated the readme 11 anni fa
  Alex Szpakowski cb01e3f4d1 Fixed segfault when garbage collecting Shader objects 11 anni fa
  Alex Szpakowski 976c26aa21 Removed an unnecessary extension dependency for support of the rg11b10f canvas format 11 anni fa
  Alex Szpakowski 1d22ea821c Merged bartbes/love-experiments/Canvas-formats into default 11 anni fa
  Alex Szpakowski 5658a2440b Added some comments describing the formats in the Canvas::Format enum. 11 anni fa
  Alex Szpakowski 4aeba24e94 Fixed the rg11b10f canvas format, removed rgb9e5 due to lack of real support, improved love.graphics.hasCanvasFormat to do extra checks 11 anni fa
  Alex Szpakowski febbecddf7 Fixed the texture type of the rgb9e5 canvas format 11 anni fa
  Alex Szpakowski 408a593113 Added support for several specific Canvas formats. Also added love.graphics.hasCanvasFormat. 11 anni fa
  Alex Szpakowski 036f6eb8cb Added an optional duration argument to Joystick:setVibration. 11 anni fa
  Alex Szpakowski 6a491ed0f0 Don't do unnecessary vertex buffer orphaning when calling SpriteBatch:unbind() on a SpriteBatch with the static usage hint 11 anni fa
  Bart van Strien ce385ec27a Switch from vfork/exec to posix_spawn after clang static analyzer run 11 anni fa
  Bart van Strien d705b54198 Clean up unused variable after clang static analyzer run 11 anni fa
  Alex Szpakowski 05d8543518 Improved performance of love.graphics.present slightly on some platforms 11 anni fa
  Alex Szpakowski e25cdfc71c Fixed creating and setting the write directory on some sandboxed operating systems 11 anni fa
  Alex Szpakowski 9d293af176 Fixed love.filesystem.setIdentity breaking if a file has been written to an old identity dir before the new setIdentity call 11 anni fa
  Alex Szpakowski 0372977dfa Backout changeset 6dd72101871f163ee0e644c751f80773d45f339f 11 anni fa
  Alex Szpakowski 5428a5d75f Backout changeset b3928e24add23da69dcd90c34985cd6a05454be0 11 anni fa
  Alex Szpakowski 4bc96f1bf6 Internally compose and pass an array of shader source codes to OpenGL, instead of relying on #line to make sure the line number is correct for shader error messages (resolves issue #882) 11 anni fa