Alex Szpakowski
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e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
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11 years ago |
Alex Szpakowski
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b75e1bdeaa
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
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11 years ago |
Alex Szpakowski
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604bc34106
Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
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11 years ago |
Alex Szpakowski
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00944c5f5d
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
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11 years ago |
Alex Szpakowski
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ab9954272a
Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
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11 years ago |
Alex Szpakowski
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234ee0fea6
Fixed the default error handler's background color when sRGB is enabled for the screen.
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11 years ago |
Alex Szpakowski
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a658c7df76
Fixed the error screen when highdpi mode is enabled on a retina monitor in OS X (resolves issue #908)
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11 years ago |
Alex Szpakowski
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23d3cbc2e2
Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
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11 years ago |
Alex Szpakowski
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3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
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11 years ago |
Alex Szpakowski
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e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
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11 years ago |
Alex Szpakowski
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fd5b5aad65
Minor code cleanup
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11 years ago |
Alex Szpakowski
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4ea18d8bbc
love.math.setRandomSeed now calls random() a couple times internally, to make similar seeds give less similar results when random() is called for the first time after setRandomSeed.
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11 years ago |
Alex Szpakowski
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9dd3f70988
Use love.filesystem.isFile instead of love.filesystem.exists when checking for main.lua and conf.lua on startup
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11 years ago |
Alex Szpakowski
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fc77e8f9f0
Throw away the first 3 love.math.random results after seeding it (xorshift outputs less random results the first few times when the seed is very similar to a previous one)
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11 years ago |
Alex Szpakowski
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4faddcd9aa
Fixed some trivial compiler warnings
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11 years ago |
Alex Szpakowski
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ec0f428c4f
Cleaned up the code for initializing love.filesystem and the source and save directories a bit
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11 years ago |
Alex Szpakowski
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ce4fdf4ac9
Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
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11 years ago |
Alex Szpakowski
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007d0d5216
Windows: create the console before modules are loaded (allows information printed during module initialization to be displayed.)
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11 years ago |
Alex Szpakowski
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81d9810ed8
Fixed t.window.highdpi in love.conf, updated the nogame screen to look slightly better on retina displays
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11 years ago |
Alex Szpakowski
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309193895a
Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761).
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11 years ago |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 years ago |
Alex Szpakowski
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eadb718ade
Fused status is now set before conf.lua is loaded
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11 years ago |
Alex Szpakowski
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f997cc43c1
Fixed a crashing issue when the error handler can’t create a window
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11 years ago |
Bart van Strien
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33bb049ee6
Don't call love.graphics functions in love.run until a window has been created, prevents segfaults when love.window and love.graphics were loaded, but there was no window
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11 years ago |
Alex Szpakowski
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1c8abc74aa
Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.
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11 years ago |
Alex Szpakowski
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0fb05fd84d
Reorganized the nogame screen’s drawing code to marginally reduce CPU usage. Woo!
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11 years ago |
Bart van Strien
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b8a69ab2b6
At least decode file uris now
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11 years ago |
Alex Szpakowski
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8cc5364d15
Changed the SearchOrder argument of love.filesystem.setIdentity and love.filesystem.mount to a boolean (append) instead of an enum
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11 years ago |
Alex Szpakowski
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101c6ae90a
Fixed love.window.setFullscreen to update the graphics viewport immediately instead of waiting for the next event polling
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11 years ago |
Bart van Strien
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f846ed60b2
Old merge?
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12 years ago |