Alex Szpakowski
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6e82ca88ed
Mac: dropped OS 10.5 support.
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11 years ago |
Alex Szpakowski
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b6aba767f4
Fixed custom return value for love executable, cleaned up Xcode project a bit
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11 years ago |
Alex Szpakowski
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5179ca5655
Removed an obsolete file
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11 years ago |
Alex Szpakowski
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95e1861f35
Mac: don't build with GME support by default (now consistent with Windows and Linux builds)
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12 years ago |
Alex Szpakowski
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8d0246ada6
Xcode project now builds for 64 bit x86 only, by default (resolves issue #760).
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12 years ago |
Alex Szpakowski
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5f609c2e2b
OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/
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12 years ago |
Alex Szpakowski
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ffe0485173
Removed love.window.checkMode (resolves issue #653, invalidates issue #592).
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12 years ago |
Alex Szpakowski
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74f26160da
Fixed a couple bugs caught by clang's static analyzer
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12 years ago |
Alex Szpakowski
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113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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12 years ago |
Alex Szpakowski
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3725b4122f
Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables
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12 years ago |
Alex Szpakowski
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0f6980f82a
Xcode project now compiles with -O3 for greater performance with the same binary size. Rejoice!
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12 years ago |
Alex Szpakowski
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b3990e89f9
Reverted accidental XCode project changes
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12 years ago |
Alex Szpakowski
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cd1a23c4ad
Improved handling of (File)Data in love.graphics.newFont and love.thread.newThread
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12 years ago |
Alex Szpakowski
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4718267c31
Updated Xcode project to be more LuaJIT-friendly
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12 years ago |
Alex Szpakowski
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e05e8e6e6a
Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
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12 years ago |
Alex Szpakowski
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ceb0ee6c7e
Added SpriteBatch:remove(id)
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12 years ago |
Alex Szpakowski
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842c01b4e5
liblove now builds as a framework on OS X
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12 years ago |
Alex Szpakowski
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c6da6ffab9
XCode project now builds liblove and uses it with love.app
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12 years ago |
Alex Szpakowski
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96161c66f6
Updated copyright text for the new year
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12 years ago |
Alex Szpakowski
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02d2a872ab
Improved shader member variable names, fixed up XCode project file
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12 years ago |
Alexander Szpakowski
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e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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12 years ago |
Alexander Szpakowski
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0611234067
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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12 years ago |
Jay Roberts
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7364e52ebc
Add math.cpp to Xcode project and fix GME framework path.
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13 years ago |
Bill Meltsner
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b24e7ab64f
Update the Xcode project and enable GME support on OS X.
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13 years ago |
Bill Meltsner
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eaa4af7a6e
Make things build on Mac.
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13 years ago |
Bill Meltsner
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ae79ed061a
Update to recommended Xcode build settings.
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13 years ago |
Bill Meltsner
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d5b89886b6
Switch back to Clang for Mac OS X compilation, and add a new legendary hack to ensure it still runs on Leopard.
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13 years ago |
Bill Meltsner
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7a43721335
Make Xcode use GCC to build LÖVE instead of Clang, to avoid some annoying linker error.
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13 years ago |
Bill Meltsner
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9e884c6b0f
Remove a stray .orig reference from the Xcode project
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13 years ago |
Bill Meltsner
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ecb2e566f3
Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again
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13 years ago |