Alex Szpakowski
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ebe98a91ec
Expose C++ variant data union so other C++ code can access it.
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6 years ago |
Alex Szpakowski
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fc17ecba0d
Expose C++ love.event Message name and args fields so other code can access them.
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6 years ago |
Alex Szpakowski
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29f8667cbc
Update changelog
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6 years ago |
Bart van Strien
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b2ed16cd7b
Error when trying to create a queueable source with newSource (issue #1450)
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6 years ago |
Bart van Strien
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6fa0187ef0
Work around possible bugs in sdl2 autoconf script (resolves #1381)
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6 years ago |
Alex Szpakowski
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e2aa469170
Add love.window.get/setVSync, to allow changing the vsync setting without recreating the window.
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6 years ago |
Alex Szpakowski
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6302602a45
Add love.math.colorToBytes and colorFromBytes, simple functions to convert between 0-1 and 0-255 (byte) colors.
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6 years ago |
Alex Szpakowski
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5d5c2f9a96
math and data module instances are now deleted when they have no more Lua references (matches the behaviour of other modules.) Fixes the deprecation system not fully restarting when love.event.quit("restart") is called.
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6 years ago |
Alex Szpakowski
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d4762b4612
Add love.window.getDisplayOrientation and a love.displayrotated callback. Resolves issue #1441.
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6 years ago |
Alex Szpakowski
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43ee232897
macOS: Use a (non-persistent) map/sync approach for stream buffers, instead of glBufferSubData. This usually won't affect performance either way, but avoids some worst-case performance cliffs on my Intel GPU in my testing.
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6 years ago |
Alex Szpakowski
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5f9f8c18ba
Update CMake script to generate zip/exe filenames which match love's new version naming scheme.
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6 years ago |
Alex Szpakowski
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de813dd42d
Add an Xcode 10 auto-generated file to the repository.
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6 years ago |
Alex Szpakowski
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a96c2e77e6
Add platform/xcode/ios/luajit-git to the hgignore file.
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6 years ago |
Alex Szpakowski
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dc5e43adf3
Split wrap_Graphics.lua into two files to work around VS2013's 16kB limit for raw string literals.
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6 years ago |
Alex Szpakowski
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1896f82f5d
GL3/GLES3: Work around some drivers (e.g. Intel on Windows) making pixel shaders unnecessarily expensive when MRT is not used, because love declares ~8 pixel shader outputs even when only the first is used by shader code.
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6 years ago |
Alex Szpakowski
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bcc5e77632
Simplify OpenGL 3+ stream buffer syncing code used with automatic batching.
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6 years ago |
Alex Szpakowski
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9cdb4300de
Merged in PabloMayobre/love/PabloMayobre/fix-seteffecteffect-true-and-geteffectef-1540253791471 (pull request #114)
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6 years ago |
Alex Szpakowski
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c8d2d76df7
Work around a compiler bug in old versions of VS2013 (resolves issue #1458).
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6 years ago |
Alex Szpakowski
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2e190f4fa0
Merged in PabloMayobre/love-1/PabloMayobre/fixed-hash-functions-in-data-module-not--1543171550077 (pull request #117)
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6 years ago |
Bart van Strien
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7253118100
Make and use a vector variant of luax_convobj
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6 years ago |
Pablo Mayobre
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1670edf4ba
Fix Source:setEffect working incorrectly when a fourth or more arguments are passed
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6 years ago |
Pablo Mayobre
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ed68ac6b28
Fix hash functions. The length appended at the end was the modified length (taking into consideration the appended bit) instead of the original length as it should be.
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6 years ago |
Michael Vetter
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a1d6da4624
Silence compiler warning
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6 years ago |
Pablo Mayobre
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43633d7b44
Fix typo: paddedlength -> paddedLength
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6 years ago |
Pablo Mayobre
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7c1603537f
Fixed hash functions in data module, not taking the appended 1bit into consideration when calculating padding length. Fixes #1453
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6 years ago |
Alex Szpakowski
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0113a25296
Added tag 11.2 for changeset 55dc225ee239
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6 years ago |
Alex Szpakowski
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0d969c6c80
Add release date for 11.2.
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6 years ago |
Alex Szpakowski
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009a98a112
Merged in AuahDark/love/android-fix (pull request #116)
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6 years ago |
Alex Szpakowski
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5143926b38
Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode.
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6 years ago |
Tae Hanazono
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c00849d573
Move java files to love-android repo
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6 years ago |