Commit History

Author SHA1 Message Date
  Alex Szpakowski ebe98a91ec Expose C++ variant data union so other C++ code can access it. 6 years ago
  Alex Szpakowski fc17ecba0d Expose C++ love.event Message name and args fields so other code can access them. 6 years ago
  Alex Szpakowski 29f8667cbc Update changelog 6 years ago
  Bart van Strien b2ed16cd7b Error when trying to create a queueable source with newSource (issue #1450) 6 years ago
  Bart van Strien 6fa0187ef0 Work around possible bugs in sdl2 autoconf script (resolves #1381) 6 years ago
  Alex Szpakowski e2aa469170 Add love.window.get/setVSync, to allow changing the vsync setting without recreating the window. 6 years ago
  Alex Szpakowski 6302602a45 Add love.math.colorToBytes and colorFromBytes, simple functions to convert between 0-1 and 0-255 (byte) colors. 6 years ago
  Alex Szpakowski 5d5c2f9a96 math and data module instances are now deleted when they have no more Lua references (matches the behaviour of other modules.) Fixes the deprecation system not fully restarting when love.event.quit("restart") is called. 6 years ago
  Alex Szpakowski d4762b4612 Add love.window.getDisplayOrientation and a love.displayrotated callback. Resolves issue #1441. 6 years ago
  Alex Szpakowski 43ee232897 macOS: Use a (non-persistent) map/sync approach for stream buffers, instead of glBufferSubData. This usually won't affect performance either way, but avoids some worst-case performance cliffs on my Intel GPU in my testing. 6 years ago
  Alex Szpakowski 5f9f8c18ba Update CMake script to generate zip/exe filenames which match love's new version naming scheme. 6 years ago
  Alex Szpakowski de813dd42d Add an Xcode 10 auto-generated file to the repository. 6 years ago
  Alex Szpakowski a96c2e77e6 Add platform/xcode/ios/luajit-git to the hgignore file. 6 years ago
  Alex Szpakowski dc5e43adf3 Split wrap_Graphics.lua into two files to work around VS2013's 16kB limit for raw string literals. 6 years ago
  Alex Szpakowski 1896f82f5d GL3/GLES3: Work around some drivers (e.g. Intel on Windows) making pixel shaders unnecessarily expensive when MRT is not used, because love declares ~8 pixel shader outputs even when only the first is used by shader code. 6 years ago
  Alex Szpakowski bcc5e77632 Simplify OpenGL 3+ stream buffer syncing code used with automatic batching. 6 years ago
  Alex Szpakowski 9cdb4300de Merged in PabloMayobre/love/PabloMayobre/fix-seteffecteffect-true-and-geteffectef-1540253791471 (pull request #114) 6 years ago
  Alex Szpakowski c8d2d76df7 Work around a compiler bug in old versions of VS2013 (resolves issue #1458). 6 years ago
  Alex Szpakowski 2e190f4fa0 Merged in PabloMayobre/love-1/PabloMayobre/fixed-hash-functions-in-data-module-not--1543171550077 (pull request #117) 6 years ago
  Bart van Strien 7253118100 Make and use a vector variant of luax_convobj 6 years ago
  Pablo Mayobre 1670edf4ba Fix Source:setEffect working incorrectly when a fourth or more arguments are passed 6 years ago
  Pablo Mayobre ed68ac6b28 Fix hash functions. The length appended at the end was the modified length (taking into consideration the appended bit) instead of the original length as it should be. 6 years ago
  Michael Vetter a1d6da4624 Silence compiler warning 6 years ago
  Pablo Mayobre 43633d7b44 Fix typo: paddedlength -> paddedLength 6 years ago
  Pablo Mayobre 7c1603537f Fixed hash functions in data module, not taking the appended 1bit into consideration when calculating padding length. Fixes #1453 6 years ago
  Alex Szpakowski 0113a25296 Added tag 11.2 for changeset 55dc225ee239 6 years ago
  Alex Szpakowski 0d969c6c80 Add release date for 11.2. 6 years ago
  Alex Szpakowski 009a98a112 Merged in AuahDark/love/android-fix (pull request #116) 6 years ago
  Alex Szpakowski 5143926b38 Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode. 6 years ago
  Tae Hanazono c00849d573 Move java files to love-android repo 6 years ago