Alex Szpakowski
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ebf6ca822c
Added an optional 'startvertex' argument to Mesh:setVertices, which specifies a (1-based) offset within the Mesh's vertices to replace.
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9 tahun lalu |
Alex Szpakowski
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3c1c13793e
Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing.
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9 tahun lalu |
Alex Szpakowski
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f1d0187a58
Fixed the iOS build.
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9 tahun lalu |
Alex Szpakowski
|
ac99a47386
Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/
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9 tahun lalu |
Alex Szpakowski
|
b0c19ef2c5
Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled.
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9 tahun lalu |
Alex Szpakowski
|
7ebef76b24
Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.)
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9 tahun lalu |
Alex Szpakowski
|
151c7eca4f
Added a Windows build status badge to the readme.
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9 tahun lalu |
Alex Szpakowski
|
ec17811aa9
The 'dimension' field is no longer needed when passing matrices-as-flat-tables to Shader:sendMatrix.
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9 tahun lalu |
Alex Szpakowski
|
75faf77d66
Improved the performance of Shader:send when matrices are used.
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9 tahun lalu |
rude
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2990b6d440
Add some mosaic patterns which appear sometimes.
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9 tahun lalu |
Alex Szpakowski
|
aca369e5d4
Fixed memory leaks in love.physics. When a World is garbage-collected it now implicitly calls World:destroy, which also destroys all Bodies, Fixtures, and Joints that belong to it.
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9 tahun lalu |
Alex Szpakowski
|
a81621df82
Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.)
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9 tahun lalu |
Alex Szpakowski
|
e9c75c342e
Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object.
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9 tahun lalu |
Alex Szpakowski
|
1d6cde226d
Updated the changelog.
|
9 tahun lalu |
Alex Szpakowski
|
b2b14eb2d6
Simplified some of the high-dpi scaling code for the no-game screen.
|
9 tahun lalu |
Alex Szpakowski
|
7043b5314d
Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup.
|
9 tahun lalu |
rude
|
3cd18bae20
Tweak colors in no-game screen.
|
9 tahun lalu |
rude
|
7a260af39f
Add 0.10.0 (Super Toast) no-game screen.
|
9 tahun lalu |
Alex Szpakowski
|
0558fcdbd4
Added Source:getDuration (thanks Boolsheet!)
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10 tahun lalu |
Bart van Strien
|
1b5a0f49fa
Update aur link in readme
|
10 tahun lalu |
Alex Szpakowski
|
bb24c1b7a6
Mesh:getVertexMap now returns nil rather than an empty table, if no vertex map is set (resolves issue #1096.)
|
10 tahun lalu |
Alex Szpakowski
|
46daf9dd15
Simplified some code by removing an unnecessary/useless optimization.
|
10 tahun lalu |
Alex Szpakowski
|
389b91cf6f
Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865.
|
10 tahun lalu |
Alex Szpakowski
|
799e303673
More fixes for love.graphics.printf's text positioning.
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10 tahun lalu |
Alex Szpakowski
|
396b0f0956
Mostly fixed the center and right wrap alignments for love.graphics.printf.
|
10 tahun lalu |
Alex Szpakowski
|
34b8e47831
Removed the internal rounding applied to the x and y parameters of love.graphics.print/printf. Resolves issue #1062.
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10 tahun lalu |
Alex Szpakowski
|
c03ce3a9ab
love.math.random now uses a slight variant of Xorshift (Xorshift*).
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10 tahun lalu |
Alex Szpakowski
|
f92e6552d4
Rewrote Font:getWrap (and thus love.graphics.printf's logic) to behave better. Resolves issue #799.
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10 tahun lalu |
Alex Szpakowski
|
5fabd64aea
Improved the error message when an unsupported file format is used with love.image.newImageData or love.graphics.newImage.
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10 tahun lalu |
Alex Szpakowski
|
890802c0a3
Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created.
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10 tahun lalu |