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  Alex Szpakowski ebf6ca822c Added an optional 'startvertex' argument to Mesh:setVertices, which specifies a (1-based) offset within the Mesh's vertices to replace. 9 tahun lalu
  Alex Szpakowski 3c1c13793e Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing. 9 tahun lalu
  Alex Szpakowski f1d0187a58 Fixed the iOS build. 9 tahun lalu
  Alex Szpakowski ac99a47386 Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/ 9 tahun lalu
  Alex Szpakowski b0c19ef2c5 Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled. 9 tahun lalu
  Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) 9 tahun lalu
  Alex Szpakowski 151c7eca4f Added a Windows build status badge to the readme. 9 tahun lalu
  Alex Szpakowski ec17811aa9 The 'dimension' field is no longer needed when passing matrices-as-flat-tables to Shader:sendMatrix. 9 tahun lalu
  Alex Szpakowski 75faf77d66 Improved the performance of Shader:send when matrices are used. 9 tahun lalu
  rude 2990b6d440 Add some mosaic patterns which appear sometimes. 9 tahun lalu
  Alex Szpakowski aca369e5d4 Fixed memory leaks in love.physics. When a World is garbage-collected it now implicitly calls World:destroy, which also destroys all Bodies, Fixtures, and Joints that belong to it. 9 tahun lalu
  Alex Szpakowski a81621df82 Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.) 9 tahun lalu
  Alex Szpakowski e9c75c342e Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object. 9 tahun lalu
  Alex Szpakowski 1d6cde226d Updated the changelog. 9 tahun lalu
  Alex Szpakowski b2b14eb2d6 Simplified some of the high-dpi scaling code for the no-game screen. 9 tahun lalu
  Alex Szpakowski 7043b5314d Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup. 9 tahun lalu
  rude 3cd18bae20 Tweak colors in no-game screen. 9 tahun lalu
  rude 7a260af39f Add 0.10.0 (Super Toast) no-game screen. 9 tahun lalu
  Alex Szpakowski 0558fcdbd4 Added Source:getDuration (thanks Boolsheet!) 10 tahun lalu
  Bart van Strien 1b5a0f49fa Update aur link in readme 10 tahun lalu
  Alex Szpakowski bb24c1b7a6 Mesh:getVertexMap now returns nil rather than an empty table, if no vertex map is set (resolves issue #1096.) 10 tahun lalu
  Alex Szpakowski 46daf9dd15 Simplified some code by removing an unnecessary/useless optimization. 10 tahun lalu
  Alex Szpakowski 389b91cf6f Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865. 10 tahun lalu
  Alex Szpakowski 799e303673 More fixes for love.graphics.printf's text positioning. 10 tahun lalu
  Alex Szpakowski 396b0f0956 Mostly fixed the center and right wrap alignments for love.graphics.printf. 10 tahun lalu
  Alex Szpakowski 34b8e47831 Removed the internal rounding applied to the x and y parameters of love.graphics.print/printf. Resolves issue #1062. 10 tahun lalu
  Alex Szpakowski c03ce3a9ab love.math.random now uses a slight variant of Xorshift (Xorshift*). 10 tahun lalu
  Alex Szpakowski f92e6552d4 Rewrote Font:getWrap (and thus love.graphics.printf's logic) to behave better. Resolves issue #799. 10 tahun lalu
  Alex Szpakowski 5fabd64aea Improved the error message when an unsupported file format is used with love.image.newImageData or love.graphics.newImage. 10 tahun lalu
  Alex Szpakowski 890802c0a3 Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created. 10 tahun lalu