Alex Szpakowski
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ed933847f8
Color values in love's APIs are now in the range of [0, 1] rather than [0, 255].
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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2c4e713114
Imported some of the dynamiccore branch from love-experiments:
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9 years ago |
Alex Szpakowski
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bfef97c48a
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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10 years ago |
Alex Szpakowski
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6d9409a337
Probably fixed compilation with GCC 4.8.
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10 years ago |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 years ago |
Bart van Strien
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3cb777e2b7
Add basic lua 5.3 support
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10 years ago |
Alex Szpakowski
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2f419c1c83
Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
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10 years ago |
Alex Szpakowski
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3830a0969c
Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
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10 years ago |
Alex Szpakowski
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ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 years ago |
Alex Szpakowski
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aba33bf2e7
Merged default into minor
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11 years ago |
Alex Szpakowski
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7f490c4c30
Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
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11 years ago |
Alex Szpakowski
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9b1f7d7a6e
Merged default into minor
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11 years ago |
Alex Szpakowski
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da7cd267ea
Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
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11 years ago |
Alex Szpakowski
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2bfa8dbfb5
Merged default into minor
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11 years ago |
Alex Szpakowski
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b9cd93e071
Re-added ParticleSystem:setQuads(q1, q2, ...). Active particles use the quads based on the particle's lifetime in a similar style to ParticleSystem:setColors and ParticleSystem:setSizes.
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11 years ago |
Alex Szpakowski
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bfa3ec9369
Merged default into minor
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11 years ago |
Alex Szpakowski
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dfa319e01a
Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments.
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11 years ago |
Alex Szpakowski
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a94637ef2b
Removed functions that were deprecated in 0.9.1
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11 years ago |
Alex Szpakowski
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615492540d
Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities.
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11 years ago |
Alex Szpakowski
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a7ed581204
Reverted ParticleSystem:setPosition’s functionality to 0.9.0’s beheaviour, added ParticleSystem:moveTo which has the new behaviour (new particles spawn in a line between the old position and where the emitter was moved to.)
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11 years ago |
Alex Szpakowski
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6b538b5827
The emission rate for ParticleSystems is no longer restricted to integer numbers.
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11 years ago |
Alex Szpakowski
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510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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11 years ago |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 years ago |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 years ago |
Alex Szpakowski
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bccac13432
Added ParticleSystem:clone()
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11 years ago |
Alex Szpakowski
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bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
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12 years ago |
Alex Szpakowski
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2e2ede6334
Calling ParticleSystem:setLinearAcceleration with no arguments now errors instead of defaulting to 0 (resolves issue #755)
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12 years ago |