Histórico de Commits

Autor SHA1 Mensagem Data
  Alexander Szpakowski f016840ed0 Merged in changes from main repository há 12 anos atrás
  Alexander Szpakowski ce75b3af69 Merge from root há 12 anos atrás
  Bart van Strien a72c981c32 Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390) há 12 anos atrás
  Bart van Strien 501beb7d02 Add blend mode 'none' (issue #536) há 12 anos atrás
  Bart van Strien 49961d66c7 Fix setVolumeLimits (issue #537) há 12 anos atrás
  Bart van Strien b97765b169 Check for OpenGL 2.0 in NPOT check (issue #538) há 12 anos atrás
  Alexander Szpakowski 9f8f493aed Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images. há 12 anos atrás
  Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. há 12 anos atrás
  Alexander Szpakowski 331c883c77 Improved clarity of some comments, variable names, and functions há 12 anos atrás
  Alexander Szpakowski c4a5b16447 Merged from main? há 12 anos atrás
  vrld 2db9bfad11 Fix PixelEffect texture unit pool. há 12 anos atrás
  Alexander Szpakowski 8fdd6cbbb2 Merged in from main repository (originally from love-mipmap fork) há 12 anos atrás
  vrld 3b80c52cc2 Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images) há 12 anos atrás
  rude 697f4de80a Fix compilation issue in MSVC2012. há 12 anos atrás
  Alexander Szpakowski 69dc6c76e8 Better boolean shader extern support há 12 anos atrás
  Alexander Szpakowski ca1a9caf91 Added boolean value support to ShaderEffect:send há 12 anos atrás
  Alexander Szpakowski 3a9659b608 More minor graphics.lua cleanup há 12 anos atrás
  Alexander Szpakowski f1e72efd30 Cleaned up graphics.lua script a bit há 12 anos atrás
  Alexander Szpakowski 3e3f5c6bdd Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches há 12 anos atrás
  Alexander Szpakowski 808a09f786 Changed shader source list from a vector of sources to a map of shader types to source codes há 12 anos atrás
  Alexander Szpakowski b6088115c9 Changed some variable names to be more descriptive há 12 anos atrás
  Alexander Szpakowski 36c5259e12 Font objects now have mipmap filter and mipmap sharpness support há 12 anos atrás
  Alexander Szpakowski a6f4a3ab0f Removed names of unused parameters to quiet noisy compilers há 12 anos atrás
  Alexander Szpakowski e5388ff73b Removed more unnecessary tabs in blank lines há 12 anos atrás
  Alexander Szpakowski eb98e8cc48 Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same há 12 anos atrás
  Alexander Szpakowski 609ef2c4e4 Format luaL_error strings properly in ShaderEffect lua wrapper code há 12 anos atrás
  Alexander Szpakowski 88af7239c3 Removed unnecessary tabs from empty lines há 12 anos atrás
  Alexander Szpakowski 0968fa6f11 More cleanup and some overdone comments há 12 anos atrás
  Alexander Szpakowski 37191a5953 Minor cleanup há 12 anos atrás
  Alexander Szpakowski dcf9825226 Uniform value defines now exist in both the vertex and fragment shaders há 12 anos atrás