Alexander Szpakowski
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f016840ed0
Merged in changes from main repository
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há 12 anos atrás |
Alexander Szpakowski
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ce75b3af69
Merge from root
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há 12 anos atrás |
Bart van Strien
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a72c981c32
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390)
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há 12 anos atrás |
Bart van Strien
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501beb7d02
Add blend mode 'none' (issue #536)
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há 12 anos atrás |
Bart van Strien
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49961d66c7
Fix setVolumeLimits (issue #537)
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há 12 anos atrás |
Bart van Strien
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b97765b169
Check for OpenGL 2.0 in NPOT check (issue #538)
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há 12 anos atrás |
Alexander Szpakowski
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9f8f493aed
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
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há 12 anos atrás |
Alexander Szpakowski
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e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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há 12 anos atrás |
Alexander Szpakowski
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331c883c77
Improved clarity of some comments, variable names, and functions
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há 12 anos atrás |
Alexander Szpakowski
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c4a5b16447
Merged from main?
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há 12 anos atrás |
vrld
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2db9bfad11
Fix PixelEffect texture unit pool.
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há 12 anos atrás |
Alexander Szpakowski
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8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
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há 12 anos atrás |
vrld
|
3b80c52cc2
Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images)
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há 12 anos atrás |
rude
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697f4de80a
Fix compilation issue in MSVC2012.
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há 12 anos atrás |
Alexander Szpakowski
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69dc6c76e8
Better boolean shader extern support
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há 12 anos atrás |
Alexander Szpakowski
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ca1a9caf91
Added boolean value support to ShaderEffect:send
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há 12 anos atrás |
Alexander Szpakowski
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3a9659b608
More minor graphics.lua cleanup
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há 12 anos atrás |
Alexander Szpakowski
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f1e72efd30
Cleaned up graphics.lua script a bit
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há 12 anos atrás |
Alexander Szpakowski
|
3e3f5c6bdd
Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches
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há 12 anos atrás |
Alexander Szpakowski
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808a09f786
Changed shader source list from a vector of sources to a map of shader types to source codes
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há 12 anos atrás |
Alexander Szpakowski
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b6088115c9
Changed some variable names to be more descriptive
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há 12 anos atrás |
Alexander Szpakowski
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36c5259e12
Font objects now have mipmap filter and mipmap sharpness support
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há 12 anos atrás |
Alexander Szpakowski
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a6f4a3ab0f
Removed names of unused parameters to quiet noisy compilers
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há 12 anos atrás |
Alexander Szpakowski
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e5388ff73b
Removed more unnecessary tabs in blank lines
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há 12 anos atrás |
Alexander Szpakowski
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eb98e8cc48
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
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há 12 anos atrás |
Alexander Szpakowski
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609ef2c4e4
Format luaL_error strings properly in ShaderEffect lua wrapper code
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há 12 anos atrás |
Alexander Szpakowski
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88af7239c3
Removed unnecessary tabs from empty lines
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há 12 anos atrás |
Alexander Szpakowski
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0968fa6f11
More cleanup and some overdone comments
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há 12 anos atrás |
Alexander Szpakowski
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37191a5953
Minor cleanup
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há 12 anos atrás |
Alexander Szpakowski
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dcf9825226
Uniform value defines now exist in both the vertex and fragment shaders
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há 12 anos atrás |