Alex Szpakowski
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f45c6a0d74
Fix a crash related to love.graphics.push and love.window.setMode.
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8 years ago |
Alex Szpakowski
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901cc362df
Added 'shaderswitches' to love.graphics.getStats.
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9 years ago |
Alex Szpakowski
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aa88383793
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
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9 years ago |
Alex Szpakowski
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090c50795a
Fix love.window.setMode crashing if a Canvas is active.
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9 years ago |
Alex Szpakowski
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9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
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9 years ago |
Alex Szpakowski
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f51bbb8462
Cleaned up some StrongRef-related code.
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9 years ago |
Alex Szpakowski
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cf4b409302
Renamed some things.
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9 years ago |
Alex Szpakowski
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f7ee949af8
Fixed love.graphics.clear(colortable) causing crashes in GLES 2.0 when a Canvas is active (resolves issue #1127).
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9 years ago |
Alex Szpakowski
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7c4edf2efc
love.graphics object creation functions (love.graphics.new*) now cause an error instead of hard-crashing, if called when the window has not been created yet.
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9 years ago |
Alex Szpakowski
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6d6d805858
Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two.
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9 years ago |
Alex Szpakowski
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4f093e7fac
Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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b48117544d
Added "lighten" and "darken" blend modes (resolves issue #443).
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9 years ago |
Alex Szpakowski
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a42341aa73
Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]).
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9 years ago |
Alex Szpakowski
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09e6a9a434
When multiple canvases are active at once (MRT), individual canvases can now be selectively cleared with love.graphics.clear(c1, c2, ...) by passing empty tables for the canvases that shouldn't be cleared, and color tables for the canvases that should.
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9 years ago |
Alex Szpakowski
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48345bd58c
Changed the optional 'multiply alpha' boolean argument in love.graphics.setBlendMode to be an enum with constants 'alphamultiply' and 'premultiplied'.
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9 years ago |
Alex Szpakowski
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0a059814e7
Revamped love.graphics.stencil and love.graphics.setStencilTest:
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9 years ago |
Bart van Strien
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22f2175bec
Add initial video playback support for Ogg Theora videos (resolves issue #66.)
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9 years ago |
Alex Szpakowski
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4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
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9 years ago |
Alex Szpakowski
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890e8f1086
Simplified the code for love.graphics.arc.
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9 years ago |
Alex Szpakowski
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a81621df82
Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.)
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9 years ago |
Alex Szpakowski
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7043b5314d
Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup.
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9 years ago |
Alex Szpakowski
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389b91cf6f
Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865.
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9 years ago |
Alex Szpakowski
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0bf80bb9fc
Fixed a minor memory leak in love.graphics.setMode.
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10 years ago |
Alex Szpakowski
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00845c0ad0
Added love.graphics.intersectScissor(x, y, w, h). Resolves issue #1071.
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10 years ago |
Alex Szpakowski
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dc7cffe111
Fixed the color set by love.graphics.setColor not being restored properly when love.graphics.pop is called after love.graphics.push("all").
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10 years ago |
Alex Szpakowski
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1261427304
Replaced love.graphics.point with love.graphics.points, which draws a number of points at a time.
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10 years ago |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 years ago |
Alex Szpakowski
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54f2617849
Removed some redundant internal code.
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10 years ago |
Alex Szpakowski
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2392174eb2
Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error.
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10 years ago |