Commit History

Author SHA1 Message Date
  Alex Szpakowski f93d167a47 Merge branch '12.0-development' into metal 3 years ago
  Alex Szpakowski ff83ee6a9c Add basic ortho and perspective projection APIs to love.graphics. 3 years ago
  Alex Szpakowski a76606e76e metal: fix some define checks. 3 years ago
  Alex Szpakowski d51e012812 Merge branch '12.0-development' into metal 3 years ago
  Alex Szpakowski 7f3538d2ba Merge branch 'main' into 12.0-development 3 years ago
  Alex Szpakowski 5426be4252 Prefer OpenGL to Metal (for now) 3 years ago
  Alex Szpakowski 44a434604a t.renderers/excluderenderers doesn't affect renderer order. 3 years ago
  Alex Szpakowski 5864d83c31 Add ability to configure which renderers are used by love.graphics. 3 years ago
  Alex Szpakowski ecbc5ca7f6 Add love.graphics.getQuadIndexBuffer. 3 years ago
  Alex Szpakowski 42e8df1489 Add a GraphicsFeature support enum for 32 bit index buffers. 3 years ago
  Alex Szpakowski ac8f5374c2 Fix a minor validation bug. 3 years ago
  Alex Szpakowski 0c4be3d5e3 Add love.graphics.drawShaderVertices (name subject to change). 3 years ago
  Alex Szpakowski de89f5a9eb love.graphics.apply/replaceTransform can accept x,y,angle,etc. args. 3 years ago
  Alex Szpakowski 40aa50662a Merge branch '12.0-development' into metal 3 years ago
  Alex Szpakowski 8e7fd10b6f Update copyright year for 2022 3 years ago
  Alex Szpakowski 52101b2563 Add love.graphics.copyTextureToBuffer and copyBufferToTexture. 3 years ago
  Alex Szpakowski 5b3a5e7721 Remove the need for copysource and copydest buffer usage flags. 3 years ago
  Alex Szpakowski 3d8117ccbb Merge branch '12.0-development' into metal 3 years ago
  Alex Szpakowski e63025b74f Merge branch '12.0-development' into metal 3 years ago
  Alex Szpakowski 8a48f1b733 Merge branch 'main' into 12.0-development 3 years ago
  Alex Szpakowski 4574805486 Make rounded rectangles more robust. 3 years ago
  Alex Szpakowski a551fcd492 Initial support for writing to textures in compute shaders. 4 years ago
  Alex Szpakowski cffd485976 Allow rendering to integer textures. 4 years ago
  Alex Szpakowski 48b3a4e860 Initial support for integer format textures. 4 years ago
  Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation. 4 years ago
  Alex Szpakowski 92d0d1d60f love.graphics.validateShader no longer errors if the system doesn't support the shader 4 years ago
  bjorn 9ae529b325 Flush batched draws before dispatching compute; 4 years ago
  bjorn 13a10ac482 love.graphics.newComputeShader; 4 years ago
  bjorn 25fbf1d8ce love.graphics.dispatchThreadgroups; 4 years ago
  bjorn 085ba2cb6e Add compute ShaderStage; 4 years ago