Alex Szpakowski
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f93d167a47
Merge branch '12.0-development' into metal
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3 years ago |
Alex Szpakowski
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ff83ee6a9c
Add basic ortho and perspective projection APIs to love.graphics.
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3 years ago |
Alex Szpakowski
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a76606e76e
metal: fix some define checks.
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3 years ago |
Alex Szpakowski
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d51e012812
Merge branch '12.0-development' into metal
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3 years ago |
Alex Szpakowski
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7f3538d2ba
Merge branch 'main' into 12.0-development
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3 years ago |
Alex Szpakowski
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5426be4252
Prefer OpenGL to Metal (for now)
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3 years ago |
Alex Szpakowski
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44a434604a
t.renderers/excluderenderers doesn't affect renderer order.
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3 years ago |
Alex Szpakowski
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5864d83c31
Add ability to configure which renderers are used by love.graphics.
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3 years ago |
Alex Szpakowski
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ecbc5ca7f6
Add love.graphics.getQuadIndexBuffer.
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3 years ago |
Alex Szpakowski
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42e8df1489
Add a GraphicsFeature support enum for 32 bit index buffers.
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3 years ago |
Alex Szpakowski
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ac8f5374c2
Fix a minor validation bug.
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3 years ago |
Alex Szpakowski
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0c4be3d5e3
Add love.graphics.drawShaderVertices (name subject to change).
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3 years ago |
Alex Szpakowski
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de89f5a9eb
love.graphics.apply/replaceTransform can accept x,y,angle,etc. args.
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3 years ago |
Alex Szpakowski
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40aa50662a
Merge branch '12.0-development' into metal
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3 years ago |
Alex Szpakowski
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8e7fd10b6f
Update copyright year for 2022
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3 years ago |
Alex Szpakowski
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52101b2563
Add love.graphics.copyTextureToBuffer and copyBufferToTexture.
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3 years ago |
Alex Szpakowski
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5b3a5e7721
Remove the need for copysource and copydest buffer usage flags.
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3 years ago |
Alex Szpakowski
|
3d8117ccbb
Merge branch '12.0-development' into metal
|
3 years ago |
Alex Szpakowski
|
e63025b74f
Merge branch '12.0-development' into metal
|
3 years ago |
Alex Szpakowski
|
8a48f1b733
Merge branch 'main' into 12.0-development
|
3 years ago |
Alex Szpakowski
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4574805486
Make rounded rectangles more robust.
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3 years ago |
Alex Szpakowski
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a551fcd492
Initial support for writing to textures in compute shaders.
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4 years ago |
Alex Szpakowski
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cffd485976
Allow rendering to integer textures.
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4 years ago |
Alex Szpakowski
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48b3a4e860
Initial support for integer format textures.
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4 years ago |
Alex Szpakowski
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4caeb27047
Slightly less heavy-handed compute memory barrier implementation.
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4 years ago |
Alex Szpakowski
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92d0d1d60f
love.graphics.validateShader no longer errors if the system doesn't support the shader
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4 years ago |
bjorn
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9ae529b325
Flush batched draws before dispatching compute;
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4 years ago |
bjorn
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13a10ac482
love.graphics.newComputeShader;
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4 years ago |
bjorn
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25fbf1d8ce
love.graphics.dispatchThreadgroups;
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4 years ago |
bjorn
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085ba2cb6e
Add compute ShaderStage;
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4 years ago |