niki
|
fd951909c0
vulkan: add more optional extensions
|
3 年之前 |
niki
|
ef80e11b4d
vulkan: add support for uniform texture arrays
|
3 年之前 |
niki
|
294761713f
vulkan: fix bug: incorrect uniform values
|
3 年之前 |
niki
|
1658c89f3d
vulkan: add support for custom depth/stencil tex
|
3 年之前 |
niki
|
816e3f01a2
vulkan: correctly order gpu commands
|
3 年之前 |
niki
|
a93d153792
vulkan: adjust code styling
|
3 年之前 |
niki
|
57207606c0
vulkan: implement Shader::getVertexAttributeIndex
|
3 年之前 |
niki
|
2010675bff
vulkan: fix typo
|
3 年之前 |
niki
|
8807c3dd37
vulkan: fix case where msaa = 1
|
3 年之前 |
niki
|
9025631231
vulkan: modify descriptor set allocation
|
3 年之前 |
nikeinikei
|
502c1e83ab
vulkan: more reserved usage flags of texture
|
3 年之前 |
nikeinikei
|
adc02a4939
vulkan: optionally use VK_KHR_PUSH_DESCRIPTOR
|
3 年之前 |
niki
|
7185d7356f
vulkan: fix enabling extensions
|
3 年之前 |
niki
|
b28d2df6f8
vulkan: fix crash
|
3 年之前 |
niki
|
a0ee9f7b9b
vulkan: implement compute shaders
|
3 年之前 |
niki
|
e409770be1
vulkan: fix some validation warnings
|
3 年之前 |
niki
|
ec5a3a50f9
vulkan: implement graphics readback
|
3 年之前 |
niki
|
a69d4a38dd
vulkan: optionally use extended dynamic state
|
3 年之前 |
niki
|
d123021e26
vulkan: fix canvas rendering (on android)
|
3 年之前 |
niki
|
4047cc9d3a
Merge remote-tracking branch 'origin/12.0-development' into vulkan
|
3 年之前 |
niki
|
c5a2e47714
vulkan: implement multi canvas rendering
|
3 年之前 |
slime73
|
f1e09ab2e6
Merge pull request #1835 from Klonan/world-get-fixtures-in-area
|
3 年之前 |
niki
|
748f2676d5
vulkan: fix mip maps
|
3 年之前 |
niki
|
18221beb25
vulkan: fix canvas rendering on android
|
3 年之前 |
Klonan
|
7595bc7edb
whitespace micro
|
3 年之前 |
niki
|
7a67983b3d
vulkan: fix some crashes relating to memory mngmt
|
3 年之前 |
Klonan
|
4e81a31cd1
Code style (tabs)
|
3 年之前 |
Klonan
|
03939299db
Added World:getFixturesInArea()
|
3 年之前 |
slime
|
bded15ff2a
Decoders failing to allocate their buffer will cause a Lua error instead of crashing.
|
3 年之前 |
slime
|
db1bf4707c
Workaround for built-in shaders on some ES2 devices which don't support highp in pixel shaders.
|
3 年之前 |