/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "common/config.h" #include #include #include "common/utf8.h" #include "common/b64.h" #include "Filesystem.h" namespace { size_t getDriveDelim(const std::string &input) { for (size_t i = 0; i < input.size(); ++i) if (input[i] == '/' || input[i] == '\\') return i; // Something's horribly wrong return 0; } std::string getDriveRoot(const std::string &input) { return input.substr(0, getDriveDelim(input)+1); } std::string skipDriveRoot(const std::string &input) { return input.substr(getDriveDelim(input)+1); } std::string normalize(const std::string &input) { std::stringstream out; bool seenSep = false, isSep = false; for (size_t i = 0; i < input.size(); ++i) { isSep = (input[i] == LOVE_PATH_SEPARATOR[0]); if (!isSep || !seenSep) out << input[i]; seenSep = isSep; } return out.str(); } } namespace love { namespace filesystem { namespace physfs { Filesystem::Filesystem() : initialized(false) , fused(false) , fusedSet(false) { moduleType = M_FILESYSTEM; } Filesystem::~Filesystem() { if (initialized) PHYSFS_deinit(); } const char *Filesystem::getName() const { return "love.filesystem.physfs"; } void Filesystem::init(const char *arg0) { if (!PHYSFS_init(arg0)) throw Exception(PHYSFS_getLastError()); initialized = true; } void Filesystem::setFused(bool fused) { if (fusedSet) return; this->fused = fused; fusedSet = true; } bool Filesystem::isFused() const { if (!fusedSet) return false; return fused; } bool Filesystem::setIdentity(const char *ident, bool appendToPath) { if (!initialized) return false; std::string old_save_path = save_path_full; // Store the save directory. save_identity = std::string(ident); // Generate the relative path to the game save folder. save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity; // Generate the full path to the game save folder. save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR); if (fused) save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity; else save_path_full += save_path_relative; save_path_full = normalize(save_path_full); // We now have something like: // save_identity: game // save_path_relative: ./LOVE/game // save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game // We don't want old read-only save paths to accumulate when we set a new // identity. if (!old_save_path.empty()) PHYSFS_removeFromSearchPath(old_save_path.c_str()); // Try to add the save directory to the search path. // (No error on fail, it means that the path doesn't exist). PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath); // HACK: This forces setupWriteDirectory to be called the next time a file // is opened for writing - otherwise it won't be called at all if it was // already called at least once before. PHYSFS_setWriteDir(nullptr); return true; } const char *Filesystem::getIdentity() const { return save_identity.c_str(); } bool Filesystem::setSource(const char *source) { if (!initialized) return false; // Check whether directory is already set. if (!game_source.empty()) return false; // Add the directory. if (!PHYSFS_addToSearchPath(source, 1)) return false; // Save the game source. game_source = std::string(source); return true; } const char *Filesystem::getSource() const { return game_source.c_str(); } bool Filesystem::setupWriteDirectory() { if (!initialized) return false; // These must all be set. if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty()) return false; // We need to make sure the write directory is created. To do that, we also // need to make sure all its parent directories are also created. std::string temp_writedir = getDriveRoot(save_path_full); std::string temp_createdir = skipDriveRoot(save_path_full); // On some sandboxed platforms, physfs will break when its write directory // is the root of the drive and it tries to create a folder (even if the // folder's path is in a writable location.) If the user's home folder is // in the save path, we'll try starting from there instead. if (save_path_full.find(getUserDirectory()) == 0) { temp_writedir = getUserDirectory(); temp_createdir = save_path_full.substr(getUserDirectory().length()); // Strip leading '/' characters from the path we want to create. size_t startpos = temp_createdir.find_first_not_of('/'); if (startpos != std::string::npos) temp_createdir = temp_createdir.substr(startpos); } // Set either '/' or the user's home as a writable directory. // (We must create the save folder before mounting it). if (!PHYSFS_setWriteDir(temp_writedir.c_str())) return false; // Create the save folder. (We're now "at" either '/' or the user's home). if (!createDirectory(temp_createdir.c_str())) { // Clear the write directory in case of error. PHYSFS_setWriteDir(nullptr); return false; } // Set the final write directory. if (!PHYSFS_setWriteDir(save_path_full.c_str())) return false; // Add the directory. (Will not be readded if already present). if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0)) { PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error. return false; } return true; } bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath) { if (!initialized || !archive) return false; std::string realPath; std::string sourceBase = getSourceBaseDirectory(); if (isFused() && sourceBase.compare(archive) == 0) { // Special case: if the game is fused and the archive is the source's // base directory, mount it even though it's outside of the save dir. realPath = sourceBase; } else { // Not allowed for safety reasons. if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0) return false; const char *realDir = PHYSFS_getRealDir(archive); if (!realDir) return false; realPath = realDir; // Always disallow mounting of files inside the game source, since it // won't work anyway if the game source is a zipped .love file. if (realPath.find(game_source) == 0) return false; realPath += LOVE_PATH_SEPARATOR; realPath += archive; } if (realPath.length() == 0) return false; return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath); } bool Filesystem::unmount(const char *archive) { if (!initialized || !archive) return false; std::string realPath; std::string sourceBase = getSourceBaseDirectory(); if (isFused() && sourceBase.compare(archive) == 0) { // Special case: if the game is fused and the archive is the source's // base directory, unmount it even though it's outside of the save dir. realPath = sourceBase; } else { // Not allowed for safety reasons. if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0) return false; const char *realDir = PHYSFS_getRealDir(archive); if (!realDir) return false; realPath = realDir; realPath += LOVE_PATH_SEPARATOR; realPath += archive; } const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str()); if (!mountPoint) return false; return PHYSFS_removeFromSearchPath(realPath.c_str()); } File *Filesystem::newFile(const char *filename) const { return new File(filename); } FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const { FileData *fd = new FileData(size, std::string(filename)); // Copy the data into FileData. memcpy(fd->getData(), data, size); return fd; } FileData *Filesystem::newFileData(const char *b64, const char *filename) const { int size = strlen(b64); int outsize = 0; char *dst = b64_decode(b64, size, outsize); FileData *fd = new FileData(outsize, std::string(filename)); // Copy the data into FileData. memcpy(fd->getData(), dst, outsize); delete [] dst; return fd; } const char *Filesystem::getWorkingDirectory() { if (cwd.empty()) { #ifdef LOVE_WINDOWS WCHAR w_cwd[LOVE_MAX_PATH]; _wgetcwd(w_cwd, LOVE_MAX_PATH); cwd = to_utf8(w_cwd); replace_char(cwd, '\\', '/'); #else char *cwd_char = new char[LOVE_MAX_PATH]; if (getcwd(cwd_char, LOVE_MAX_PATH)) cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty delete [] cwd_char; #endif } return cwd.c_str(); } std::string Filesystem::getUserDirectory() { static std::string userDir = normalize(PHYSFS_getUserDir()); return userDir; } std::string Filesystem::getAppdataDirectory() { if (appdata.empty()) { #ifdef LOVE_WINDOWS wchar_t *w_appdata = _wgetenv(L"APPDATA"); appdata = to_utf8(w_appdata); replace_char(appdata, '\\', '/'); #elif defined(LOVE_MACOSX) std::string udir = getUserDirectory(); udir.append("/Library/Application Support"); appdata = normalize(udir); #elif defined(LOVE_LINUX) char *xdgdatahome = getenv("XDG_DATA_HOME"); if (!xdgdatahome) appdata = normalize(std::string(getUserDirectory()) + "/.local/share/"); else appdata = xdgdatahome; #else appdata = getUserDirectory(); #endif } return appdata; } const char *Filesystem::getSaveDirectory() { return save_path_full.c_str(); } std::string Filesystem::getSourceBaseDirectory() const { size_t source_len = game_source.length(); if (source_len == 0) return ""; // FIXME: This doesn't take into account parent and current directory // symbols (i.e. '..' and '.') #ifdef LOVE_WINDOWS // In windows, delimiters can be either '/' or '\'. size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2); #else size_t base_end_pos = game_source.find_last_of('/', source_len - 2); #endif if (base_end_pos == std::string::npos) return ""; // If the source is in the unix root (aka '/'), we want to keep the '/'. if (base_end_pos == 0) base_end_pos = 1; return game_source.substr(0, base_end_pos); } std::string Filesystem::getRealDirectory(const char *filename) const { const char *dir = PHYSFS_getRealDir(filename); if (dir == nullptr) throw love::Exception("File does not exist."); return std::string(dir); } bool Filesystem::exists(const char *file) const { return PHYSFS_exists(file); } bool Filesystem::isDirectory(const char *file) const { return PHYSFS_isDirectory(file); } bool Filesystem::isFile(const char *file) const { return exists(file) && !isDirectory(file); } bool Filesystem::createDirectory(const char *dir) { if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory()) return false; if (!PHYSFS_mkdir(dir)) return false; return true; } bool Filesystem::remove(const char *file) { if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory()) return false; if (!PHYSFS_delete(file)) return false; return true; } Data *Filesystem::read(const char *filename, int64 size) const { File file(filename); file.open(File::READ); // close() is called in the File destructor. return file.read(size); } void Filesystem::write(const char *filename, const void *data, int64 size) const { File file(filename); file.open(File::WRITE); // close() is called in the File destructor. if (!file.write(data, size)) throw love::Exception("Data could not be written."); } void Filesystem::append(const char *filename, const void *data, int64 size) const { File file(filename); file.open(File::APPEND); // close() is called in the File destructor. if (!file.write(data, size)) throw love::Exception("Data could not be written."); } int Filesystem::getDirectoryItems(lua_State *L) { const char *dir = luaL_checkstring(L, 1); bool hascallback = !lua_isnoneornil(L, 2); if (hascallback) luaL_checktype(L, 2, LUA_TFUNCTION); char **rc = PHYSFS_enumerateFiles(dir); int index = 1; lua_newtable(L); for (char **i = rc; *i != 0; i++) { if (hascallback) { lua_pushvalue(L, 2); lua_pushstring(L, *i); lua_call(L, 1, 0); } lua_pushstring(L, *i); lua_rawseti(L, -2, index); index++; } PHYSFS_freeList(rc); return 1; } int Filesystem::lines_i(lua_State *L) { const int bufsize = 1024; char buf[bufsize]; int linesize = 0; bool newline = false; File *file = luax_checktype(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T); // Only accept read mode at this point. if (file->getMode() != File::READ) return luaL_error(L, "File needs to stay in read mode."); int64 pos = file->tell(); int64 userpos = -1; if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0) { // User may have changed the file position. userpos = pos; pos = (int64) lua_tonumber(L, lua_upvalueindex(2)); if (userpos != pos) file->seek(pos); } while (!newline && !file->eof()) { // This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize. int read = (int) file->read(buf, bufsize); if (read < 0) return luaL_error(L, "Could not read from file."); linesize += read; for (int i = 0; i < read; i++) { if (buf[i] == '\n') { linesize -= read - i; newline = true; break; } } } if (newline || (file->eof() && linesize > 0)) { if (linesize < bufsize) { // We have the line in the buffer on the stack. No 'new' and 'read' needed. lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize); if (userpos < 0) file->seek(pos + linesize + 1); } else { char *str = 0; try { str = new char[linesize + 1]; } catch(std::bad_alloc &) { // Can't lua_error (longjmp) in exception handlers. } if (!str) return luaL_error(L, "Out of memory."); file->seek(pos); // Read the \n anyway and save us a call to seek. if (file->read(str, linesize + 1) == -1) { delete [] str; return luaL_error(L, "Could not read from file."); } lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize); delete [] str; } if (userpos >= 0) { // Save new position in upvalue. lua_pushnumber(L, (lua_Number)(pos + linesize + 1)); lua_replace(L, lua_upvalueindex(2)); file->seek(userpos); } return 1; } // EOF reached. if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3))) file->seek(userpos); else file->close(); return 0; } int64 Filesystem::getLastModified(const char *filename) const { PHYSFS_sint64 time = PHYSFS_getLastModTime(filename); if (time == -1) throw love::Exception("Could not determine file modification date."); return time; } int64 Filesystem::getSize(const char *filename) const { File file(filename); int64 size = file.getSize(); return size; } } // physfs } // filesystem } // love