/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_RandomGenerator.h" #include namespace love { namespace math { RandomGenerator::State luax_checkrandomstate(lua_State *L, int idx) { RandomGenerator::State s; if (!lua_isnoneornil(L, idx + 1)) { uint32 low = (uint32) luaL_checknumber(L, idx); uint32 high = (uint32) luaL_checknumber(L, idx + 1); #ifdef LOVE_BIG_ENDIAN s.b32.a = high; s.b32.b = low; #else s.b32.b = high; s.b32.a = low; #endif } else s.b64 = (uint64) luaL_checknumber(L, idx); return s; } int luax_getrandom(lua_State *L, int startidx, double r) { int l, u; // from lua 5.1.4 source code: lmathlib.c:185 ff. switch (lua_gettop(L) - (startidx - 1)) { case 0: lua_pushnumber(L, r); break; case 1: u = luaL_checkint(L, startidx); luaL_argcheck(L, 1 <= u, startidx, "interval is empty"); lua_pushnumber(L, floor(r * u) + 1); break; case 2: l = luaL_checkint(L, startidx); u = luaL_checkint(L, startidx + 1); luaL_argcheck(L, l <= u, startidx + 1, "interval is empty"); lua_pushnumber(L, floor(r * (u - l + 1)) + l); break; default: return luaL_error(L, "wrong number of arguments"); } return 1; } RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx) { return luax_checktype(L, idx, "RandomGenerator", MATH_RANDOM_GENERATOR_T); } int w_RandomGenerator_setState(lua_State *L) { RandomGenerator *rng = luax_checkrandomgenerator(L, 1); rng->setState(luax_checkrandomstate(L, 2)); return 0; } int w_RandomGenerator_getState(lua_State *L) { RandomGenerator *rng = luax_checkrandomgenerator(L, 1); uint32 low = 0, high = 0; rng->getState(low, high); lua_pushnumber(L, (lua_Number) low); lua_pushnumber(L, (lua_Number) high); return 2; } int w_RandomGenerator_random(lua_State *L) { RandomGenerator *rng = luax_checkrandomgenerator(L, 1); return luax_getrandom(L, 2, rng->random()); } int w_RandomGenerator_randomNormal(lua_State *L) { RandomGenerator *rng = luax_checkrandomgenerator(L, 1); double stddev = luaL_optnumber(L, 2, 1.0); double mean = luaL_optnumber(L, 3, 0.0); double r = rng->randomNormal(stddev); lua_pushnumber(L, r + mean); return 1; } static const luaL_Reg functions[] = { { "setState", w_RandomGenerator_setState }, { "getState", w_RandomGenerator_getState }, { "random", w_RandomGenerator_random }, { "randomNormal", w_RandomGenerator_randomNormal }, { 0, 0 } }; extern "C" int luaopen_randomgenerator(lua_State *L) { return luax_register_type(L, "RandomGenerator", functions); } } // math } // love