/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "Filesystem.h" #include "common/utf8.h" // Assume POSIX or Visual Studio. #include #include #if defined(LOVE_MACOSX) #include "common/macosx.h" #elif defined(LOVE_IOS) #include "common/ios.h" #elif defined(LOVE_WINDOWS) #include #include "common/utf8.h" #elif defined(LOVE_LINUX) #include #endif namespace love { namespace filesystem { love::Type Filesystem::type("filesystem", &Module::type); Filesystem::Filesystem() { } Filesystem::~Filesystem() { } void Filesystem::setAndroidSaveExternal(bool useExternal) { this->useExternal = useExternal; } bool Filesystem::isAndroidSaveExternal() const { return useExternal; } FileData *Filesystem::newFileData(const void *data, size_t size, const char *filename) const { FileData *fd = new FileData(size, std::string(filename)); memcpy(fd->getData(), data, size); return fd; } bool Filesystem::isRealDirectory(const std::string &path) const { #ifdef LOVE_WINDOWS // make sure non-ASCII paths work. std::wstring wpath = to_widestr(path); struct _stat buf; if (_wstat(wpath.c_str(), &buf) != 0) return false; return (buf.st_mode & _S_IFDIR) == _S_IFDIR; #else // Assume POSIX support... struct stat buf; if (stat(path.c_str(), &buf) != 0) return false; return S_ISDIR(buf.st_mode) != 0; #endif } std::string Filesystem::getExecutablePath() const { #if defined(LOVE_MACOSX) return love::macosx::getExecutablePath(); #elif defined(LOVE_IOS) return love::ios::getExecutablePath(); #elif defined(LOVE_WINDOWS) wchar_t buffer[MAX_PATH + 1] = {0}; if (GetModuleFileNameW(nullptr, buffer, MAX_PATH) == 0) return ""; return to_utf8(buffer); #elif defined(LOVE_LINUX) char buffer[2048] = {0}; ssize_t len = readlink("/proc/self/exe", buffer, 2048); if (len <= 0) return ""; return std::string(buffer, len); #else #error Missing implementation for Filesystem::getExecutablePath! #endif } } // filesystem } // love