/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_OPENGL_H #define LOVE_GRAPHICS_OPENGL_OPENGL_H #include "GLee.h" namespace love { namespace graphics { namespace opengl { void initializeContext(); void uninitializeContext(); /** * Helper for setting the active texture unit * * @param textureunit The GL texture unit to set **/ void setActiveTextureUnit(GLenum textureunit); /** * Helper for binding an OpenGL texture. * Makes sure we aren't redundantly binding textures. * * @param texture The texture to bind. **/ void bindTexture(GLuint texture); /** * Helper for binding a texture to a specific texture unit * * @param texture The texture to bind * @param textureunit The texture unit to switch to * @param resoreprev Restore previous texture unit when done **/ void bindTextureToUnit(GLuint texture, GLenum textureunit, bool restoreprev); /** * Helper for deleting an OpenGL texture. * Cleans up if the texture is currently bound. * * @param texture The texture to delete. **/ void deleteTexture(GLuint texture); } // opengl } // graphics } // love #endif