/** * Copyright (c) 2006-2023 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Transform.h" namespace love { namespace math { Transform *luax_checktransform(lua_State *L, int idx) { return luax_checktype(L, idx, Transform::type); } int w_Transform_clone(lua_State *L) { Transform *t = luax_checktransform(L, 1); Transform *newtransform = t->clone(); luax_pushtype(L, newtransform); newtransform->release(); return 1; } int w_Transform_inverse(lua_State *L) { Transform *t = luax_checktransform(L, 1); Transform *inverse = t->inverse(); luax_pushtype(L, inverse); inverse->release(); return 1; } int w_Transform_apply(lua_State *L) { Transform *t = luax_checktransform(L, 1); Transform *other = luax_checktransform(L, 2); t->apply(other); lua_pushvalue(L, 1); return 1; } int w_Transform_isAffine2DTransform(lua_State *L) { Transform *t = luax_checktransform(L, 1); luax_pushboolean(L, t->getMatrix().isAffine2DTransform()); return 1; } int w_Transform_translate(lua_State *L) { Transform *t = luax_checktransform(L, 1); float x = (float) luaL_checknumber(L, 2); float y = (float) luaL_checknumber(L, 3); t->translate(x, y); lua_pushvalue(L, 1); return 1; } int w_Transform_rotate(lua_State *L) { Transform *t = luax_checktransform(L, 1); float angle = (float) luaL_checknumber(L, 2); t->rotate(angle); lua_pushvalue(L, 1); return 1; } int w_Transform_scale(lua_State *L) { Transform *t = luax_checktransform(L, 1); float sx = (float) luaL_checknumber(L, 2); float sy = (float) luaL_optnumber(L, 3, sx); t->scale(sx, sy); lua_pushvalue(L, 1); return 1; } int w_Transform_shear(lua_State *L) { Transform *t = luax_checktransform(L, 1); float kx = (float) luaL_checknumber(L, 2); float ky = (float) luaL_checknumber(L, 3); t->shear(kx, ky); lua_pushvalue(L, 1); return 1; } int w_Transform_reset(lua_State *L) { Transform *t = luax_checktransform(L, 1); t->reset(); lua_pushvalue(L, 1); return 1; } int w_Transform_setTransformation(lua_State *L) { Transform *t = luax_checktransform(L, 1); float x = (float) luaL_optnumber(L, 2, 0.0); float y = (float) luaL_optnumber(L, 3, 0.0); float a = (float) luaL_optnumber(L, 4, 0.0); float sx = (float) luaL_optnumber(L, 5, 1.0); float sy = (float) luaL_optnumber(L, 6, sx); float ox = (float) luaL_optnumber(L, 7, 0.0); float oy = (float) luaL_optnumber(L, 8, 0.0); float kx = (float) luaL_optnumber(L, 9, 0.0); float ky = (float) luaL_optnumber(L, 10, 0.0); t->setTransformation(x, y, a, sx, sy, ox, oy, kx, ky); lua_pushvalue(L, 1); return 1; } int w_Transform_setMatrix(lua_State *L) { Transform *t = luax_checktransform(L, 1); bool columnmajor = false; int idx = 2; if (lua_type(L, idx) == LUA_TSTRING) { const char *layoutstr = lua_tostring(L, idx); Transform::MatrixLayout layout; if (!Transform::getConstant(layoutstr, layout)) return luax_enumerror(L, "matrix layout", Transform::getConstants(layout), layoutstr); columnmajor = (layout == Transform::MATRIX_COLUMN_MAJOR); idx++; } float elements[16]; if (lua_istable(L, idx)) { lua_rawgeti(L, idx, 1); bool tableoftables = lua_istable(L, -1); lua_pop(L, 1); if (tableoftables) { if (columnmajor) { for (int column = 0; column < 4; column++) { lua_rawgeti(L, idx, column + 1); for (int row = 0; row < 4; row++) { lua_rawgeti(L, -(row + 1), row + 1); elements[column * 4 + row] = (float) luaL_checknumber(L, -1); } lua_pop(L, 4 + 1); } } else { for (int row = 0; row < 4; row++) { lua_rawgeti(L, idx, row + 1); for (int column = 0; column < 4; column++) { // The table has the matrix elements laid out in row-major // order, but we need to store them column-major in memory. lua_rawgeti(L, -(column + 1), column + 1); elements[column * 4 + row] = (float) luaL_checknumber(L, -1); } lua_pop(L, 4 + 1); } } } else { if (columnmajor) { for (int column = 0; column < 4; column++) { for (int row = 0; row < 4; row++) { lua_rawgeti(L, idx, column * 4 + row + 1); elements[column * 4 + row] = (float) luaL_checknumber(L, -1); } } } else { for (int column = 0; column < 4; column++) { for (int row = 0; row < 4; row++) { // The table has the matrix elements laid out in row-major // order, but we need to store them column-major in memory. lua_rawgeti(L, idx, row * 4 + column + 1); elements[column * 4 + row] = (float) luaL_checknumber(L, -1); } } } lua_pop(L, 16); } } else { if (columnmajor) { for (int i = 0; i < 16; i++) elements[i] = (float) luaL_checknumber(L, idx + i); } else { for (int column = 0; column < 4; column++) { for (int row = 0; row < 4; row++) elements[column * 4 + row] = (float) luaL_checknumber(L, row * 4 + column + idx); } } } t->setMatrix(Matrix4(elements)); lua_pushvalue(L, 1); return 1; } int w_Transform_getMatrix(lua_State *L) { Transform *t = luax_checktransform(L, 1); const float *elements = t->getMatrix().getElements(); // We want to push elements in row-major order, but they're stored column- // major. for (int row = 0; row < 4; row++) { for (int column = 0; column < 4; column++) lua_pushnumber(L, elements[column * 4 + row]); } return 16; } int w_Transform_transformPoint(lua_State *L) { Transform *t = luax_checktransform(L, 1); love::Vector2 p; p.x = (float) luaL_checknumber(L, 2); p.y = (float) luaL_checknumber(L, 3); p = t->transformPoint(p); lua_pushnumber(L, p.x); lua_pushnumber(L, p.y); return 2; } int w_Transform_inverseTransformPoint(lua_State *L) { Transform *t = luax_checktransform(L, 1); love::Vector2 p; p.x = (float) luaL_checknumber(L, 2); p.y = (float) luaL_checknumber(L, 3); p = t->inverseTransformPoint(p); lua_pushnumber(L, p.x); lua_pushnumber(L, p.y); return 2; } int w_Transform__mul(lua_State *L) { Transform *t1 = luax_checktransform(L, 1); Transform *t2 = luax_checktransform(L, 2); Transform *t3 = new Transform(t1->getMatrix() * t2->getMatrix()); luax_pushtype(L, t3); t3->release(); return 1; } static const luaL_Reg functions[] = { { "clone", w_Transform_clone }, { "inverse", w_Transform_inverse }, { "apply", w_Transform_apply }, { "isAffine2DTransform", w_Transform_isAffine2DTransform }, { "translate", w_Transform_translate }, { "rotate", w_Transform_rotate }, { "scale", w_Transform_scale }, { "shear", w_Transform_shear }, { "reset", w_Transform_reset }, { "setTransformation", w_Transform_setTransformation }, { "setMatrix", w_Transform_setMatrix }, { "getMatrix", w_Transform_getMatrix }, { "transformPoint", w_Transform_transformPoint }, { "inverseTransformPoint", w_Transform_inverseTransformPoint }, { "__mul", w_Transform__mul }, { 0, 0 } }; extern "C" int luaopen_transform(lua_State *L) { return luax_register_type(L, &Transform::type, functions, nullptr); } } // math } // love