/** * Copyright (c) 2006-2023 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_ChainShape.h" #include "wrap_Physics.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { ChainShape *luax_checkchainshape(lua_State *L, int idx) { return luax_checktype(L, idx); } int w_ChainShape_setNextVertex(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); if (lua_isnoneornil(L, 2)) c->setNextVertex(); else { float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); luax_catchexcept(L, [&](){ c->setNextVertex(x, y); }); } return 0; } int w_ChainShape_setPreviousVertex(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); if (lua_isnoneornil(L, 2)) c->setPreviousVertex(); else { float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); luax_catchexcept(L, [&](){ c->setPreviousVertex(x, y); }); } return 0; } int w_ChainShape_getChildEdge(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); int index = (int) luaL_checkinteger(L, 2) - 1; // Convert from 1-based index EdgeShape *e = 0; luax_catchexcept(L, [&](){ e = c->getChildEdge(index); }); luax_pushtype(L, e); e->release(); return 1; } int w_ChainShape_getVertexCount(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); int count = c->getVertexCount(); lua_pushinteger(L, count); return 1; } int w_ChainShape_getPoint(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); int index = (int) luaL_checkinteger(L, 2) - 1; // Convert from 1-based index b2Vec2 v; luax_catchexcept(L, [&](){ v = c->getPoint(index); }); lua_pushnumber(L, v.x); lua_pushnumber(L, v.y); return 2; } int w_ChainShape_getNextVertex(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); float x, y; if (c->getNextVertex(x, y)) { lua_pushnumber(L, x); lua_pushnumber(L, y); return 2; } return 0; } int w_ChainShape_getPreviousVertex(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); float x, y; if (c->getPreviousVertex(x, y)) { lua_pushnumber(L, x); lua_pushnumber(L, y); return 2; } return 0; } int w_ChainShape_getPoints(lua_State *L) { ChainShape *c = luax_checkchainshape(L, 1); const b2Vec2 *verts = c->getPoints(); int count = c->getVertexCount(); if (!lua_checkstack(L, count*2)) return luaL_error(L, "Too many return values"); for (int i = 0; i < count; i++) { b2Vec2 v = Physics::scaleUp(verts[i]); lua_pushnumber(L, v.x); lua_pushnumber(L, v.y); } return count*2; } static const luaL_Reg w_ChainShape_functions[] = { { "setNextVertex", w_ChainShape_setNextVertex }, { "setPreviousVertex", w_ChainShape_setPreviousVertex }, { "getNextVertex", w_ChainShape_getNextVertex }, { "getPreviousVertex", w_ChainShape_getPreviousVertex }, { "getChildEdge", w_ChainShape_getChildEdge }, { "getVertexCount", w_ChainShape_getVertexCount }, { "getPoint", w_ChainShape_getPoint }, { "getPoints", w_ChainShape_getPoints }, { 0, 0 } }; extern "C" int luaopen_chainshape(lua_State *L) { return luax_register_type(L, &ChainShape::type, w_Shape_functions, w_ChainShape_functions, nullptr); } } // box2d } // physics } // love