/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Filesystem.h" namespace love { namespace filesystem { namespace physfs { static Filesystem * instance = 0; bool hack_setupWriteDirectory() { if(instance != 0) return instance->setupWriteDirectory(); return false; } int _wrap_setIdentity(lua_State * L) { const char * arg = luaL_checkstring(L, 1); if(!instance->setIdentity(arg)) return luaL_error(L, "Could not set write directory."); return 0; } int _wrap_setSource(lua_State * L) { const char * arg = luaL_checkstring(L, 1); if(!instance->setSource(arg)) return luaL_error(L, "Could not set source."); return 0; } int _wrap_newFile(lua_State * L) { const char * filename = luaL_checkstring(L, 1); File * t = instance->newFile(filename); luax_newtype(L, "File", LOVE_FILESYSTEM_FILE_BITS, (void*)t); return 1; } int _wrap_newFileData(lua_State * L) { if(!lua_isstring(L, 1)) return luaL_error(L, "String expected."); if(!lua_isstring(L, 2)) return luaL_error(L, "String expected."); size_t length = 0; const char * str = lua_tolstring(L, 1, &length); const char * filename = lua_tostring(L, 2); FileData * t = instance->newFileData((void*)str, (int)length, filename); luax_newtype(L, "FileData", LOVE_FILESYSTEM_FILE_DATA_BITS, (void*)t); return 1; } int _wrap_getWorkingDirectory(lua_State * L) { lua_pushstring(L, instance->getWorkingDirectory()); return 1; } int _wrap_getUserDirectory(lua_State * L) { lua_pushstring(L, instance->getUserDirectory()); return 1; } int _wrap_getAppdataDirectory(lua_State * L) { lua_pushstring(L, instance->getAppdataDirectory()); return 1; } int _wrap_getSaveDirectory(lua_State * L) { lua_pushstring(L, instance->getSaveDirectory()); return 1; } int _wrap_exists(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->exists(arg) ? 1 : 0); return 1; } int _wrap_isDirectory(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0); return 1; } int _wrap_isFile(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->isFile(arg) ? 1 : 0); return 1; } int _wrap_mkdir(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0); return 1; } int _wrap_remove(lua_State * L) { const char * arg = luaL_checkstring(L, 1); lua_pushboolean(L, instance->remove(arg) ? 1 : 0); return 1; } int _wrap_read(lua_State * L) { return instance->read(L); } int _wrap_write(lua_State * L) { return instance->write(L); } int _wrap_enumerate(lua_State * L) { return instance->enumerate(L); } int _wrap_lines(lua_State * L) { return instance->lines(L); } int _wrap_load(lua_State * L) { return instance->load(L); } int loader(lua_State * L) { const char * filename = lua_tostring(L, -1); std::string tmp(filename); int size = tmp.size(); if(size <= 4 || strcmp(filename + (size-4), ".lua") != 0) tmp.append(".lua"); for(int i=0;iexists(tmp.c_str())) { lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str()); return 1; } lua_pop(L, 1); lua_pushstring(L, tmp.c_str()); // Ok, load it. return instance->load(L); } // List of functions to wrap. const luaL_Reg wrap_Filesystem_functions[] = { { "setIdentity", _wrap_setIdentity }, { "setSource", _wrap_setSource }, { "newFile", _wrap_newFile }, { "getWorkingDirectory", _wrap_getWorkingDirectory }, { "getUserDirectory", _wrap_getUserDirectory }, { "getAppdataDirectory", _wrap_getAppdataDirectory }, { "getSaveDirectory", _wrap_getSaveDirectory }, { "exists", _wrap_exists }, { "isDirectory", _wrap_isDirectory }, { "isFile", _wrap_isFile }, { "mkdir", _wrap_mkdir }, { "remove", _wrap_remove }, { "read", _wrap_read }, { "write", _wrap_write }, { "enumerate", _wrap_enumerate }, { "lines", _wrap_lines }, { "load", _wrap_load }, { 0, 0 } }; const lua_CFunction wrap_Filesystem_types[] = { wrap_File_open, wrap_FileData_open, 0 }; int wrap_Filesystem_open(lua_State * L) { if(instance == 0) { try { instance = new Filesystem(); love::luax_register_searcher(L, loader); } catch(Exception & e) { return luaL_error(L, e.what()); } } luax_register_gc(L, "love.filesystem", instance); return luax_register_module(L, wrap_Filesystem_functions, wrap_Filesystem_types, "filesystem"); } } // physfs } // filesystem } // love