/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Texture.h" #include "Graphics.h" namespace love { namespace graphics { love::Type Texture::type("Texture", &Drawable::type); Texture::Filter Texture::defaultFilter; Texture::Texture() : format(PIXELFORMAT_UNKNOWN) , width(0) , height(0) , filter(getDefaultFilter()) , wrap() , vertices() { } Texture::~Texture() { } PixelFormat Texture::getPixelFormat() const { return format; } void Texture::draw(Graphics *gfx, const Matrix4 &m) { drawv(gfx, m, vertices); } void Texture::drawq(Graphics *gfx, Quad *quad, const Matrix4 &m) { drawv(gfx, m, quad->getVertices()); } void Texture::drawv(Graphics *gfx, const Matrix4 &localTransform, const Vertex *v) { Matrix4 t = gfx->getTransform() * localTransform; Vertex verts[4] = {v[0], v[1], v[2], v[3]}; t.transform(verts, v, 4); Color c = toColor(gfx->getColor()); for (int i = 0; i < 4; i++) verts[i].color = c; Graphics::StreamDrawRequest req; req.formats[0] = vertex::CommonFormat::XYf_STf_RGBAub; req.indexMode = vertex::TriangleIndexMode::QUADS; req.vertexCount = 4; req.texture = this; Graphics::StreamVertexData data = gfx->requestStreamDraw(req); memcpy(data.stream[0], verts, sizeof(Vertex) * 4); } int Texture::getWidth() const { return width; } int Texture::getHeight() const { return height; } const Texture::Filter &Texture::getFilter() const { return filter; } const Texture::Wrap &Texture::getWrap() const { return wrap; } const Vertex *Texture::getVertices() const { return vertices; } void Texture::setDefaultFilter(const Filter &f) { defaultFilter = f; } const Texture::Filter &Texture::getDefaultFilter() { return defaultFilter; } bool Texture::validateFilter(const Filter &f, bool mipmapsAllowed) { if (!mipmapsAllowed && f.mipmap != FILTER_NONE) return false; if (f.mag != FILTER_LINEAR && f.mag != FILTER_NEAREST) return false; if (f.min != FILTER_LINEAR && f.min != FILTER_NEAREST) return false; if (f.mipmap != FILTER_LINEAR && f.mipmap != FILTER_NEAREST && f.mipmap != FILTER_NONE) return false; return true; } bool Texture::getConstant(const char *in, FilterMode &out) { return filterModes.find(in, out); } bool Texture::getConstant(FilterMode in, const char *&out) { return filterModes.find(in, out); } bool Texture::getConstant(const char *in, WrapMode &out) { return wrapModes.find(in, out); } bool Texture::getConstant(WrapMode in, const char *&out) { return wrapModes.find(in, out); } StringMap::Entry Texture::filterModeEntries[] = { { "linear", FILTER_LINEAR }, { "nearest", FILTER_NEAREST }, { "none", FILTER_NONE }, }; StringMap Texture::filterModes(Texture::filterModeEntries, sizeof(Texture::filterModeEntries)); StringMap::Entry Texture::wrapModeEntries[] = { { "clamp", WRAP_CLAMP }, { "clampzero", WRAP_CLAMP_ZERO }, { "repeat", WRAP_REPEAT }, { "mirroredrepeat", WRAP_MIRRORED_REPEAT }, }; StringMap Texture::wrapModes(Texture::wrapModeEntries, sizeof(Texture::wrapModeEntries)); } // graphics } // love